Bellossom
Grass
In HPL - Battle Connoisseur
Base stats
HP75
Atk80
Def95
SpA90
SpD100
Spe50
BST490
Abilities
- Primary
- Chlorophyll
- Secondary
- —
- Hidden
- Healer
Doubles analysis
What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.
Base 50 Speed: slow support, moves last for redirection and fits Trick Room teams.
Tempo / support
- Helping Hand
Disruption
- Encore
- Sleep (Spore/Powder/etc.)
- Sleep Powder
Screens
- Screens
- Reflect
Weather and terrain
- Sun abuser
- Chlorophyll
- Grassy Terrain abuser
- Grassy Glide
Moves — National Dex
92 of 92 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Absorb | Grass | Special | 20 | 100 | 25 | User recovers 50% of the damage dealt. | |
| Acid | Poison | Special | 40 | 100 | 30 | 10% chance to lower the foe(s) Sp. Def by 1. | |
| Acid Spray | Poison | Special | 40 | 100 | 20 | 100% chance to lower the target's Sp. Def by 2. | |
| After You | Normal | Status | — | — | 15 | The target makes its move right after the user. | |
| Attract | Normal | Status | — | 100 | 15 | A target of the opposite gender gets infatuated. | |
| Baton Pass | Normal | Status | — | — | 40 | User switches, passing stat changes and more. | |
| Bide | Normal | Physical | — | — | 10 | Waits 2 turns; deals double the damage taken. | |
| Bullet Seed | Grass | Physical | 25 | 100 | 30 | Hits 2-5 times in one turn. | |
| Captivate | Normal | Status | — | 100 | 20 | Lowers the foe(s) Sp. Atk by 2 if opposite gender. | |
| Charm | Fairy | Status | — | 100 | 20 | Lowers the target's Attack by 2. | |
| Confide | Normal | Status | — | — | 20 | Lowers the target's Sp. Atk by 1. | |
| Curse | Ghost | Status | — | — | 10 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | |
| Cut | Normal | Physical | 50 | 95 | 30 | No additional effect. | |
| Dazzling Gleam | Fairy | Special | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
| Double Team | Normal | Status | — | — | 15 | Raises the user's evasiveness by 1. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Drain Punch | Fighting | Physical | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
| Encore | Normal | Status | — | 100 | 5 | Target repeats its last move for its next 3 turns. | |
| Endeavor | Normal | Physical | — | 100 | 5 | Lowers the target's HP to the user's HP. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Energy Ball | Grass | Special | 90 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Flail | Normal | Physical | — | 100 | 15 | More power the less HP the user has left. | |
| Flash | Normal | Status | — | 100 | 20 | Lowers the target's accuracy by 1. | |
| Fling | Dark | Physical | — | 100 | 10 | Flings the user's item at the target. Power varies. |