Nosepass
Rock
Base stats
HP30
Atk45
Def135
SpA45
SpD90
Spe30
BST375
Abilities
- Primary
- Sturdy
- Secondary
- Magnet Pull
- Hidden
- Sand Force
Singles analysis
What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.
Base 30 Speed: slow pivot range (60 or under).
Hazards
- Stealth Rock
Pivoting
- Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
- Volt Switch
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Defensive setup (Iron Defense / Curse)
- Iron Defense, Curse
Status
- Paralysis (Thunder Wave / Glare / Nuzzle)
- Thunder Wave
- Status chance riders (minor)
- Discharge
Stallbreak / utility
- Taunt
- Substitute (near-universal)
- Substitute
- Chip / utility (Pain Split / Future Sight / Corrosive Gas)
- Pain Split
Moves — Gen 9
55 of 55 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Block | Normal | Status | — | — | 5 | Prevents the target from switching out. | |
| Body Press | Fighting | Physical | 80 | 100 | 10 | Uses user's Def stat as Atk in damage calculation. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | 100% chance lower adjacent Pkmn Speed by 1. | |
| Curse | Ghost | Status | — | — | 10 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | |
| Dazzling Gleam | Fairy | Special | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
| Discharge | Electric | Special | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Earth Power | Ground | Special | 90 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Earthquake | Ground | Physical | 100 | 100 | 10 | Hits adjacent Pokemon. Double damage on Dig. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | 10% chance to burn the target. | |
| Flash Cannon | Steel | Special | 80 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Gravity | Psychic | Status | — | — | 5 | 5 turns: no Ground immunities, 1.67x accuracy. | |
| Harden | Normal | Status | — | — | 30 | Raises the user's Defense by 1. | |
| Head Smash | Rock | Physical | 150 | 80 | 5 | Has 1/2 recoil. | |
| Heavy Slam | Steel | Physical | — | 100 | 10 | More power the heavier the user than the target. | |
| Helping Hand | Normal | Status | — | — | 20 | One adjacent ally's move power is 1.5x this turn. | |
| High Horsepower | Ground | Physical | 95 | 95 | 10 | No additional effect. | |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | 10% chance to freeze the target. | |
| Iron Defense | Steel | Status | — | — | 15 | Raises the user's Defense by 2. | |
| Lock-On | Normal | Status | — | — | 5 | User's next move will not miss the target. | |
| Meteor Beam | Rock | Special | 120 | 90 | 10 | Raises user's Sp. Atk by 1 on turn 1. Hits turn 2. | |
| Pain Split | Normal | Status | — | — | 20 | Shares HP of user and target equally. |