Sunkern
Grass
In HPL - Battle Connoisseur
Base stats
HP30
Atk30
Def30
SpA30
SpD30
Spe30
BST180
Abilities
- Primary
- Chlorophyll
- Secondary
- Solar Power
- Hidden
- Early Bird
Singles analysis
What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.
Base 30 Speed: slow pivot range (60 or under).
Recovery
- Reliable recovery
- Morning Sun, Synthesis
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Defensive setup (Iron Defense / Curse)
- Curse
Anti-setup
- Encore
Stallbreak / utility
- Substitute (near-universal)
- Substitute
- Leech Seed
Screens
- Screens (near-universal movepool)
- Light Screen
Moves — Gen 9
38 of 38 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Absorb | Grass | Special | 20 | 100 | 25 | User recovers 50% of the damage dealt. | |
| Bullet Seed | Grass | Physical | 25 | 100 | 30 | Hits 2-5 times in one turn. | |
| Curse | Ghost | Status | — | — | 10 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Earth Power | Ground | Special | 90 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Encore | Normal | Status | — | 100 | 5 | Target repeats its last move for its next 3 turns. | |
| Endeavor | Normal | Physical | — | 100 | 5 | Lowers the target's HP to the user's HP. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Energy Ball | Grass | Special | 90 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Giga Drain | Grass | Special | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
| Grass Knot | Grass | Special | — | 100 | 20 | More power the heavier the target. | |
| Grassy Terrain | Grass | Status | — | — | 10 | 5 turns. Grounded: +Grass power, +1/16 max HP. | |
| Growth | Normal | Status | — | — | 20 | Raises user's Attack and Sp. Atk by 1; 2 in Sun. | |
| Helping Hand | Normal | Status | — | — | 20 | One adjacent ally's move power is 1.5x this turn. | |
| Ingrain | Grass | Status | — | — | 20 | Traps/grounds user; heals 1/16 max HP per turn. | |
| Leaf Storm | Grass | Special | 130 | 90 | 5 | Lowers the user's Sp. Atk by 2. | |
| Leech Seed | Grass | Status | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | |
| Light Screen | Psychic | Status | — | — | 30 | For 5 turns, special damage to allies is halved. | |
| Magical Leaf | Grass | Special | 60 | — | 20 | This move does not check accuracy. | |
| Mega Drain | Grass | Special | 40 | 100 | 15 | User recovers 50% of the damage dealt. | |
| Morning Sun | Normal | Status | — | — | 5 | Heals the user by a weather-dependent amount. | |
| Protect | Normal | Status | — | — | 10 | Prevents moves from affecting the user this turn. | |
| Rain Dance | Water | Status | — | — | 5 | For 5 turns, heavy rain powers Water moves. | |
| Razor Leaf | Grass | Physical | 55 | 95 | 25 | High critical hit ratio. Hits adjacent foes. |