Glalie

Glalie

Ice

In SDL

1 pts1 ptsAvailableBack to the pool

Base stats

HP80
Atk80
Def80
SpA80
SpD80
Spe80
BST480

Abilities

Primary
Inner Focus
Secondary
Ice Body
Hidden
Moody

Doubles analysis

What this movepool and ability set qualify for under the Doubles on Gen 9 role checks used by league synergy and the roster builder.

Base 80 Speed: mid-speed support, acts before slower bruisers without a speed plan.

Speed control

Icy Wind / Electroweb
Icy Wind

Tempo / support

Helping Hand

Disruption

Taunt

Screens

Screens
Light Screen

Weather and terrain

Snow abuser
Ice Body

Moves — Gen 9

55 of 55 moves

Details
AstonishGhostPhysical301001530% chance to make the target flinch.
AvalancheIcePhysical6010010Power doubles if user is damaged by the target.
BiteDarkPhysical601002530% chance to make the target flinch.
BlizzardIceSpecial11070510% chance to freeze foe(s). Can't miss in Snow.
BlockNormalStatus——5Prevents the target from switching out.
Body SlamNormalPhysical851001530% chance to paralyze the target.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
Chilling WaterWaterSpecial5010020100% chance to lower the target's Attack by 1.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
DisableNormalStatus—10020For 4 turns, disables the target's last move used.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
EarthquakeGroundPhysical10010010Hits adjacent Pokemon. Double damage on Dig.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fake TearsDarkStatus—10020Lowers the target's Sp. Def by 2.
Foul PlayDarkPhysical9510015Uses target's Attack stat in damage calculation.
Freeze-DryIceSpecial701002010% chance to freeze. Super effective on Water.
Frost BreathIceSpecial609010Always results in a critical hit.
Giga ImpactNormalPhysical150905User cannot move next turn.
Gyro BallSteelPhysical—1005More power the slower the user than the target.
HeadbuttNormalPhysical701001530% chance to make the target flinch.
Helping HandNormalStatus——20One adjacent ally's move power is 1.5x this turn.
HexGhostSpecial6510010Power doubles if the target has a status ailment.
Hyper BeamNormalSpecial150905User cannot move next turn.