Mareep

Mareep

Electric

In HPL - Battle Connoisseur

1 pts1 ptsAvailableBack to the pool

Base stats

HP55
Atk40
Def40
SpA65
SpD45
Spe35
BST280

Abilities

Primary
Static
Secondary
—
Hidden
Plus

Doubles analysis

What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.

Base 35 Speed: slow support, moves last for redirection and fits Trick Room teams.

Speed control

Icy Wind / Electroweb
Electroweb
Thunder Wave

Tempo / support

Helping Hand

Pivoting

Pivot (U-turn/Volt Switch/Flip Turn)
Volt Switch

Screens

Screens
Reflect, Light Screen

Moves — National Dex

72 of 72 moves

Details
After YouNormalStatus——15The target makes its move right after the user.
AgilityPsychicStatus——30Raises the user's Speed by 2.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
Body SlamNormalPhysical851001530% chance to paralyze the target.
CaptivateNormalStatus—10020Lowers the foe(s) Sp. Atk by 2 if opposite gender.
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
Confuse RayGhostStatus—10010Confuses the target.
Cotton GuardGrassStatus——10Raises the user's Defense by 3.
Cotton SporeGrassStatus—10040Lowers the target's Speed by 2.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Dazzling GleamFairySpecial8010010No additional effect. Hits adjacent foes.
Defense CurlNormalStatus——40Raises the user's Defense by 1.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
DischargeElectricSpecial801001530% chance to paralyze adjacent Pokemon.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Echoed VoiceNormalSpecial4010015Power increases when used on consecutive turns.
Eerie ImpulseElectricStatus—10015Lowers the target's Sp. Atk by 2.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
Electro BallElectricSpecial—10010More power the faster the user is than the target.
ElectrowebElectricSpecial559515100% chance to lower the foe(s) Speed by 1.
EndeavorNormalPhysical—1005Lowers the target's HP to the user's HP.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.