Beartic

Beartic

Ice

In SDL

4 pts4 ptsAvailableBack to the pool

Base stats

HP95
Atk130
Def80
SpA70
SpD80
Spe50
BST505

Abilities

Primary
Snow Cloak
Secondary
Slush Rush
Hidden
Swift Swim

Doubles analysis

What this movepool and ability set qualify for under the Doubles on Gen 9 role checks used by league synergy and the roster builder.

Base 50 Speed: Trick Room tier (60 or under with real offense).

Speed control

Icy Wind / Electroweb
Icy Wind

Disruption

Taunt
Encore
Snarl
Sleep (Spore/Powder/etc.)
Yawn

Weather and terrain

Rain abuser
Swift Swim
Snow abuser
Snow Cloak, Slush Rush

Moves — Gen 9

79 of 79 moves

Details
Aerial AceFlyingPhysical60—20This move does not check accuracy.
Aqua JetWaterPhysical4010020Usually goes first.
AvalancheIcePhysical6010010Power doubles if user is damaged by the target.
BlizzardIceSpecial11070510% chance to freeze foe(s). Can't miss in Snow.
Body PressFightingPhysical8010010Uses user's Def stat as Atk in damage calculation.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
BrineWaterSpecial6510010Power doubles if the target's HP is 50% or less.
Bulk UpFightingStatus——20Raises the user's Attack and Defense by 1.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
CharmFairyStatus—10020Lowers the target's Attack by 2.
Chilling WaterWaterSpecial5010020100% chance to lower the target's Attack by 1.
Close CombatFightingPhysical1201005Lowers the user's Defense and Sp. Def by 1.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
Double-EdgeNormalPhysical12010015Has 33% recoil.
EarthquakeGroundPhysical10010010Hits adjacent Pokemon. Double damage on Dig.
EncoreNormalStatus—1005Target repeats its last move for its next 3 turns.
EndeavorNormalPhysical—1005Lowers the target's HP to the user's HP.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
FlailNormalPhysical—10015More power the less HP the user has left.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.
Focus BlastFightingSpecial12070510% chance to lower the target's Sp. Def by 1.