Quagsire

Quagsire

WaterGround

Base stats

HP95
Atk85
Def85
SpA65
SpD65
Spe35
BST430

Abilities

Primary
Damp
Secondary
Water Absorb
Hidden
Unaware

Doubles analysis

What this movepool and ability set qualify for under the Doubles on Gen 9 role checks used by league synergy and the roster builder.

Base 35 Speed: slow support, moves last for redirection and fits Trick Room teams.

Speed control

Icy Wind / Electroweb
Icy Wind

Tempo / support

Helping Hand

Disruption

Encore
Sleep (Spore/Powder/etc.)
Yawn
Haze / Clear Smog
Haze

Moves — Gen 9

74 of 74 moves

Details
Acid SprayPoisonSpecial4010020100% chance to lower the target's Sp. Def by 2.
After YouNormalStatus——15The target makes its move right after the user.
AmnesiaPsychicStatus——20Raises the user's Sp. Def by 2.
Ancient PowerRockSpecial60100510% chance to raise all stats by 1 (not acc/eva).
Aqua TailWaterPhysical909010No additional effect.
AvalancheIcePhysical6010010Power doubles if user is damaged by the target.
BlizzardIceSpecial11070510% chance to freeze foe(s). Can't miss in Snow.
Body PressFightingPhysical8010010Uses user's Def stat as Atk in damage calculation.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
Chilling WaterWaterSpecial5010020100% chance to lower the target's Attack by 1.
CounterFightingPhysical—10020If hit by physical attack, returns double damage.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
Double KickFightingPhysical3010030Hits 2 times in one turn.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Drain PunchFightingPhysical7510010User recovers 50% of the damage dealt.
Earth PowerGroundSpecial901001010% chance to lower the target's Sp. Def by 1.
EarthquakeGroundPhysical10010010Hits adjacent Pokemon. Double damage on Dig.
Eerie ImpulseElectricStatus—10015Lowers the target's Sp. Atk by 2.
EncoreNormalStatus—1005Target repeats its last move for its next 3 turns.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.