Tranquill
NormalFlying
In SDL
Base stats
HP62
Atk77
Def62
SpA50
SpD42
Spe65
BST358
Abilities
- Primary
- Big Pecks
- Secondary
- Super Luck
- Hidden
- Rivalry
Singles analysis
What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.
Base 65 Speed sits in the middle tier: neither a natural revenge killer nor a slow pivot.
Hazard removal
- Hazard removal
- Defog
Pivoting
- Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
- U-turn
Recovery
- Reliable recovery
- Roost, Morning Sun, Wish
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Speed setup (Agility / Rock Polish / Autotomize)
- Agility
Priority
- Priority
- Quick Attack
Status
- Toxic
- Sleep (Spore / Sleep Powder / Hypnosis / Dark Void)
- Hypnosis
Stallbreak / utility
- Taunt
- Substitute (near-universal)
- Substitute
Moves — National Dex
52 of 52 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Aerial Ace | Flying | Physical | 60 | — | 20 | This move does not check accuracy. | |
| Agility | Psychic | Status | — | — | 30 | Raises the user's Speed by 2. | |
| Air Cutter | Flying | Special | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | |
| Air Slash | Flying | Special | 75 | 95 | 15 | 30% chance to make the target flinch. | |
| Attract | Normal | Status | — | 100 | 15 | A target of the opposite gender gets infatuated. | |
| Bestow | Normal | Status | — | — | 15 | User passes its held item to the target. | |
| Confide | Normal | Status | — | — | 20 | Lowers the target's Sp. Atk by 1. | |
| Defog | Flying | Status | — | — | 15 | -1 evasion; ends user and target hazards/terrain. | |
| Detect | Fighting | Status | — | — | 5 | Prevents moves from affecting the user this turn. | |
| Double Team | Normal | Status | — | — | 15 | Raises the user's evasiveness by 1. | |
| Dual Wingbeat | Flying | Physical | 40 | 90 | 10 | Hits 2 times in one turn. | |
| Echoed Voice | Normal | Special | 40 | 100 | 15 | Power increases when used on consecutive turns. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Feather Dance | Flying | Status | — | 100 | 15 | Lowers the target's Attack by 2. | |
| Fly | Flying | Physical | 90 | 95 | 15 | Flies up on first turn, then strikes the next turn. | |
| Focus Energy | Normal | Status | — | — | 30 | Raises the user's critical hit ratio by 2. | |
| Frustration | Normal | Physical | — | 100 | 20 | Max 102 power at minimum Happiness. | |
| Growl | Normal | Status | — | 100 | 40 | Lowers the foe(s) Attack by 1. | |
| Gust | Flying | Special | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | |
| Heat Wave | Fire | Special | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
| Hidden Power Water | Water | Special | 60 | 100 | 15 | — | |
| Hypnosis | Psychic | Status | — | 60 | 20 | Causes the target to fall asleep. | |
| Leer | Normal | Status | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
| Lucky Chant | Normal | Status | — | — | 30 | For 5 turns, shields user's party from critical hits. |