Squawkabilly-Yellow
NormalFlying
Base stats
HP82
Atk96
Def51
SpA45
SpD51
Spe92
BST417
Abilities
- Primary
- Intimidate
- Secondary
- Hustle
- Hidden
- Sheer Force
Singles analysis
What this movepool and ability set qualify for under the Singles on Champions role checks used by league synergy and the roster builder.
Base 92 Speed sits in the middle tier: neither a natural revenge killer nor a slow pivot.
Pivoting
- Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
- U-turn, Parting Shot
Recovery
- Reliable recovery
- Roost
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Priority
- Priority
- Quick Attack
Stallbreak / utility
- Taunt
- Substitute (near-universal)
- Substitute
Offense abilities
- Offensive ability
- Sheer Force
Defense abilities
- Intimidate (low value in singles)
- Intimidate
Moves — Champions
43 of 43 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Aerial Ace | Flying | Physical | 60 | — | 20 | This move does not check accuracy. | |
| Air Cutter | Flying | Special | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | |
| Air Slash | Flying | Special | 75 | 95 | 15 | 30% chance to make the target flinch. | |
| Brave Bird | Flying | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Copycat | Normal | Status | — | — | 20 | Uses the last move used in the battle. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Dual Wingbeat | Flying | Physical | 40 | 90 | 10 | Hits 2 times in one turn. | |
| Endeavor | Normal | Physical | — | 100 | 5 | Lowers the target's HP to the user's HP. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fake Tears | Dark | Status | — | 100 | 20 | Lowers the target's Sp. Def by 2. | |
| Feather Dance | Flying | Status | — | 100 | 15 | Lowers the target's Attack by 2. | |
| Final Gambit | Fighting | Special | — | 100 | 5 | Does damage equal to the user's HP. User faints. | |
| Flatter | Dark | Status | — | 100 | 15 | Raises the target's Sp. Atk by 1 and confuses it. | |
| Fly | Flying | Physical | 90 | 95 | 15 | Flies up on first turn, then strikes the next turn. | |
| Foul Play | Dark | Physical | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
| Giga Impact | Normal | Physical | 150 | 90 | 5 | User cannot move next turn. | |
| Heat Wave | Fire | Special | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
| Helping Hand | Normal | Status | — | — | 20 | One adjacent ally's move power is 1.5x this turn. | |
| Hurricane | Flying | Special | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | |
| Hyper Beam | Normal | Special | 150 | 90 | 5 | User cannot move next turn. | |
| Hyper Voice | Normal | Special | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | |
| Lash Out | Dark | Physical | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. | |
| Lunge | Bug | Physical | 80 | 100 | 15 | 100% chance to lower the target's Attack by 1. | |
| Parting Shot | Dark | Status | — | 100 | 20 | Lowers target's Atk, Sp. Atk by 1. User switches. |