Vulpix

Vulpix

Fire

In SDL

1 pts1 ptsAvailableBack to the pool

Base stats

HP38
Atk41
Def40
SpA50
SpD65
Spe65
BST299

Abilities

Primary
Flash Fire
Secondary
—
Hidden
Drought

Doubles analysis

What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.

Base 65 Speed: mid-speed support, acts before slower bruisers without a speed plan.

Tempo / support

Helping Hand

Disruption

Encore
Will-O-Wisp
Snarl
Sleep (Spore/Powder/etc.)
Hypnosis

Screens

Screens
Reflect

Ability roles

Weather setter
Drought

Weather and terrain

Sun setter
Drought

Moves — National Dex

87 of 87 moves

Details
AgilityPsychicStatus——30Raises the user's Speed by 2.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
Baby-Doll EyesFairyStatus—10030Lowers the target's Attack by 1.
Baton PassNormalStatus——40User switches, passing stat changes and more.
BideNormalPhysical——10Waits 2 turns; deals double the damage taken.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Burning JealousyFireSpecial701005100% burns a target that had a stat rise this turn.
CaptivateNormalStatus—10020Lowers the foe(s) Sp. Atk by 2 if opposite gender.
CharmFairyStatus—10020Lowers the target's Attack by 2.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
Confuse RayGhostStatus—10010Confuses the target.
CovetNormalPhysical6010025If the user has no item, it steals the target's.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
DisableNormalStatus—10020For 4 turns, disables the target's last move used.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Double-EdgeNormalPhysical12010015Has 33% recoil.
EmberFireSpecial401002510% chance to burn the target.
EncoreNormalStatus—1005Target repeats its last move for its next 3 turns.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
Energy BallGrassSpecial901001010% chance to lower the target's Sp. Def by 1.
ExtrasensoryPsychicSpecial801002010% chance to make the target flinch.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Feint AttackDarkPhysical60—20This move does not check accuracy.