Vulpix
Fire
In HPL - Battle Connoisseur
Base stats
HP38
Atk41
Def40
SpA50
SpD65
Spe65
BST299
Abilities
- Primary
- Flash Fire
- Secondary
- —
- Hidden
- Drought
Singles analysis
What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.
Base 65 Speed sits in the middle tier: neither a natural revenge killer nor a slow pivot.
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Cleric
- Cleric (Heal Bell / Aromatherapy / Healing Wish / Lunar Dance)
- Healing Wish
Setup
- Offensive setup
- Nasty Plot
- Speed setup (Agility / Rock Polish / Autotomize)
- Agility
Priority
- Priority
- Quick Attack
Status
- Will-O-Wisp
Anti-setup
- Phazing (Whirlwind / Roar / Dragon Tail / Circle Throw)
- Roar
- Encore
Stallbreak / utility
- Substitute (near-universal)
- Substitute
- Chip / utility (Pain Split / Future Sight / Corrosive Gas)
- Pain Split
Defense abilities
- Defensive ability
- Flash Fire
Moves — Gen 9
55 of 55 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Agility | Psychic | Status | — | — | 30 | Raises the user's Speed by 2. | |
| Baby-Doll Eyes | Fairy | Status | — | 100 | 30 | Lowers the target's Attack by 1. | |
| Baton Pass | Normal | Status | — | — | 40 | User switches, passing stat changes and more. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Burning Jealousy | Fire | Special | 70 | 100 | 5 | 100% burns a target that had a stat rise this turn. | |
| Charm | Fairy | Status | — | 100 | 20 | Lowers the target's Attack by 2. | |
| Confuse Ray | Ghost | Status | — | 100 | 10 | Confuses the target. | |
| Dark Pulse | Dark | Special | 80 | 100 | 15 | 20% chance to make the target flinch. | |
| Dig | Ground | Physical | 80 | 100 | 10 | Digs underground turn 1, strikes turn 2. | |
| Disable | Normal | Status | — | 100 | 20 | For 4 turns, disables the target's last move used. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Ember | Fire | Special | 40 | 100 | 25 | 10% chance to burn the target. | |
| Encore | Normal | Status | — | 100 | 5 | Target repeats its last move for its next 3 turns. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Energy Ball | Grass | Special | 90 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Extrasensory | Psychic | Special | 80 | 100 | 20 | 10% chance to make the target flinch. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fire Blast | Fire | Special | 110 | 85 | 5 | 10% chance to burn the target. | |
| Fire Spin | Fire | Special | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | |
| Flail | Normal | Physical | — | 100 | 15 | More power the less HP the user has left. | |
| Flame Charge | Fire | Physical | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | |
| Flamethrower | Fire | Special | 90 | 100 | 15 | 10% chance to burn the target. | |
| Flare Blitz | Fire | Physical | 120 | 100 | 15 | Has 33% recoil. 10% chance to burn. Thaws user. | |
| Foul Play | Dark | Physical | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
| Healing Wish | Psychic | Status | — | — | 10 | User faints. Next hurt Pokemon is fully healed. |