Persian-Alola

Persian-Alola

Dark

In SDL

6 pts6 ptsAvailableBack to the pool

Base stats

HP65
Atk60
Def60
SpA75
SpD65
Spe115
BST440

Abilities

Primary
Fur Coat
Secondary
Technician
Hidden
Rattled

Doubles analysis

What this movepool and ability set qualify for under the Doubles on Champions role checks used by league synergy and the roster builder.

Base 115 Speed: fast support, outspeeds without needing to hit hard.

Speed control

Icy Wind / Electroweb
Icy Wind
Thunder Wave

Tempo / support

Fake Out
Helping Hand

Disruption

Taunt
Parting Shot
Snarl
Sleep (Spore/Powder/etc.)
Hypnosis

Pivoting

Pivot (U-turn/Volt Switch/Flip Turn)
U-turn

Moves — Champions

73 of 73 moves

Details
Aerial AceFlyingPhysical60—20This move does not check accuracy.
AgilityPsychicStatus——30Raises the user's Speed by 2.
AmnesiaPsychicStatus——20Raises the user's Sp. Def by 2.
AssuranceDarkPhysical6010010Power doubles if target was damaged this turn.
Beat UpDarkPhysical—10010All healthy allies aid in damaging the target.
BiteDarkPhysical601002530% chance to make the target flinch.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Burning JealousyFireSpecial701005100% burns a target that had a stat rise this turn.
CharmFairyStatus—10020Lowers the target's Attack by 2.
Chilling WaterWaterSpecial5010020100% chance to lower the target's Attack by 1.
Confuse RayGhostStatus—10010Confuses the target.
CovetNormalPhysical6010025If the user has no item, it steals the target's.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Double-EdgeNormalPhysical12010015Has 33% recoil.
EndeavorNormalPhysical—1005Lowers the target's HP to the user's HP.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fake OutNormalPhysical4010010Hits first. First turn out only. 100% flinch chance.
Fake TearsDarkStatus—10020Lowers the target's Sp. Def by 2.
FeintNormalPhysical3010010Nullifies Detect, Protect, and Quick/Wide Guard.
FlailNormalPhysical—10015More power the less HP the user has left.
FlatterDarkStatus—10015Raises the target's Sp. Atk by 1 and confuses it.