Quaxwell
Water
Base stats
HP70
Atk85
Def65
SpA65
SpD60
Spe65
BST410
Abilities
- Primary
- Torrent
- Secondary
- —
- Hidden
- Moxie
Singles analysis
What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.
Base 65 Speed sits in the middle tier: neither a natural revenge killer nor a slow pivot.
Hazard removal
- Rapid Spin (premium: +1 Spe)
- Rapid Spin
- Hazard removal
- Rapid Spin
Pivoting
- Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
- Flip Turn
- Baton Pass
Recovery
- Reliable recovery
- Roost
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Priority
- Priority
- Aqua Jet
Anti-setup
- Encore
Stallbreak / utility
- Substitute (near-universal)
- Substitute
Offense abilities
- Offensive ability
- Moxie
Moves — National Dex
46 of 46 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Acrobatics | Flying | Physical | 55 | 100 | 15 | Power doubles if the user has no held item. | |
| Aerial Ace | Flying | Physical | 60 | — | 20 | This move does not check accuracy. | |
| Air Cutter | Flying | Special | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | |
| Air Slash | Flying | Special | 75 | 95 | 15 | 30% chance to make the target flinch. | |
| Aqua Cutter | Water | Physical | 70 | 100 | 20 | High critical hit ratio. | |
| Aqua Jet | Water | Physical | 40 | 100 | 20 | Usually goes first. | |
| Baton Pass | Normal | Status | — | — | 40 | User switches, passing stat changes and more. | |
| Brave Bird | Flying | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Chilling Water | Water | Special | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | |
| Detect | Fighting | Status | — | — | 5 | Prevents moves from affecting the user this turn. | |
| Disarming Voice | Fairy | Special | 40 | — | 15 | This move does not check accuracy. Hits foes. | |
| Double Hit | Normal | Physical | 35 | 90 | 10 | Hits 2 times in one turn. | |
| Encore | Normal | Status | — | 100 | 5 | Target repeats its last move for its next 3 turns. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Feather Dance | Flying | Status | — | 100 | 15 | Lowers the target's Attack by 2. | |
| Flip Turn | Water | Physical | 60 | 100 | 20 | User switches out after damaging the target. | |
| Focus Energy | Normal | Status | — | — | 30 | Raises the user's critical hit ratio by 2. | |
| Growl | Normal | Status | — | 100 | 40 | Lowers the foe(s) Attack by 1. | |
| Helping Hand | Normal | Status | — | — | 20 | One adjacent ally's move power is 1.5x this turn. | |
| Hydro Pump | Water | Special | 110 | 80 | 5 | No additional effect. | |
| Last Resort | Normal | Physical | 140 | 100 | 5 | Fails unless each known move has been used. | |
| Liquidation | Water | Physical | 85 | 100 | 10 | 20% chance to lower the target's Defense by 1. | |
| Low Kick | Fighting | Physical | — | 100 | 20 | More power the heavier the target. | |
| Low Sweep | Fighting | Physical | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. |