Magnemite

Magnemite

ElectricSteel

Base stats

HP25
Atk35
Def70
SpA95
SpD55
Spe45
BST325

Abilities

Primary
Magnet Pull
Secondary
Sturdy
Hidden
Analytic

Singles analysis

What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.

Base 45 Speed: slow pivot range (60 or under).

Pivoting

Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
Volt Switch

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Defensive setup (Iron Defense / Curse)
Iron Defense

Status

Paralysis (Thunder Wave / Glare / Nuzzle)
Thunder Wave
Status chance riders (minor)
Discharge

Stallbreak / utility

Substitute (near-universal)
Substitute

Screens

Screens (near-universal movepool)
Reflect, Light Screen

Moves — Gen 9

45 of 45 moves

Details
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
Confuse RayGhostStatus—10010Confuses the target.
DischargeElectricSpecial801001530% chance to paralyze adjacent Pokemon.
Eerie ImpulseElectricStatus—10015Lowers the target's Sp. Atk by 2.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
Electro BallElectricSpecial—10010More power the faster the user is than the target.
ElectrowebElectricSpecial559515100% chance to lower the foe(s) Speed by 1.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
ExplosionNormalPhysical2501005Hits adjacent Pokemon. The user faints.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Flash CannonSteelSpecial801001010% chance to lower the target's Sp. Def by 1.
GravityPsychicStatus——55 turns: no Ground immunities, 1.67x accuracy.
Gyro BallSteelPhysical—1005More power the slower the user than the target.
Heavy SlamSteelPhysical—10010More power the heavier the user than the target.
Helping HandNormalStatus——20One adjacent ally's move power is 1.5x this turn.
Iron DefenseSteelStatus——15Raises the user's Defense by 2.
Iron HeadSteelPhysical801001530% chance to make the target flinch.
Light ScreenPsychicStatus——30For 5 turns, special damage to allies is halved.
Lock-OnNormalStatus——5User's next move will not miss the target.
Magnet RiseElectricStatus——10For 5 turns, the user has immunity to Ground.
Metal SoundSteelStatus—8540Lowers the target's Sp. Def by 2.
ProtectNormalStatus——10Prevents moves from affecting the user this turn.
Rain DanceWaterStatus——5For 5 turns, heavy rain powers Water moves.
ReflectPsychicStatus——20For 5 turns, physical damage to allies is halved.