Greninja-Mega

Greninja-Mega

WaterDark

Base stats

HP72
Atk125
Def77
SpA133
SpD81
Spe142
BST630

Abilities

Primary
Protean
Secondary
—
Hidden
—

Doubles analysis

What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.

Base 142 Speed: naturally fast attacker, no speed control needed.

Speed control

Icy Wind / Electroweb
Icy Wind

Tempo / support

Helping Hand

Disruption

Taunt
Haze / Clear Smog
Haze

Pivoting

Pivot (U-turn/Volt Switch/Flip Turn)
U-turn

Moves — National Dex

99 of 99 moves

Details
AcrobaticsFlyingPhysical5510015Power doubles if the user has no held item.
Aerial AceFlyingPhysical60—20This move does not check accuracy.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
BestowNormalStatus——15User passes its held item to the target.
BlizzardIceSpecial11070510% chance to freeze foe(s). Can't miss in Snow.
BounceFlyingPhysical85855Bounces turn 1. Hits turn 2. 30% paralyze.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
Brutal SwingDarkPhysical6010020No additional effect. Hits adjacent Pokemon.
BubbleWaterSpecial401003010% chance to lower the foe(s) Speed by 1.
CamouflageNormalStatus——20Changes user's type by terrain (default Normal).
Chilling WaterWaterSpecial5010020100% chance to lower the target's Attack by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
CounterFightingPhysical—10020If hit by physical attack, returns double damage.
CutNormalPhysical509530No additional effect.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
DiveWaterPhysical8010010Dives underwater turn 1, strikes turn 2.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Echoed VoiceNormalSpecial4010015Power increases when used on consecutive turns.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
ExtrasensoryPsychicSpecial801002010% chance to make the target flinch.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
False SwipeNormalPhysical4010040Always leaves the target with at least 1 HP.
Feint AttackDarkPhysical60—20This move does not check accuracy.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.