Dipplin
GrassDragon
In SDL
Base stats
HP80
Atk80
Def110
SpA95
SpD80
Spe40
BST485
Abilities
- Primary
- Supersweet Syrup
- Secondary
- Gluttony
- Hidden
- Sticky Hold
Singles analysis
What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.
Base 40 Speed: slow pivot range (60 or under).
Recovery
- Reliable recovery
- Recover
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Priority
- Sucker Punch (mind-gameable)
- Sucker Punch
- Grassy Glide (terrain-gated)
- Grassy Glide
Anti-setup
- Phazing (Whirlwind / Roar / Dragon Tail / Circle Throw)
- Dragon Tail
Stallbreak / utility
- Substitute (near-universal)
- Substitute
Screens
- Screens (near-universal movepool)
- Reflect
Moves — Gen 9
44 of 44 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Astonish | Ghost | Physical | 30 | 100 | 15 | 30% chance to make the target flinch. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Bug Bite | Bug | Physical | 60 | 100 | 20 | User steals and eats the target's Berry. | |
| Bullet Seed | Grass | Physical | 25 | 100 | 30 | Hits 2-5 times in one turn. | |
| Defense Curl | Normal | Status | — | — | 40 | Raises the user's Defense by 1. | |
| Double Hit | Normal | Physical | 35 | 90 | 10 | Hits 2 times in one turn. | |
| Draco Meteor | Dragon | Special | 130 | 90 | 5 | Lowers the user's Sp. Atk by 2. | |
| Dragon Breath | Dragon | Special | 60 | 100 | 20 | 30% chance to paralyze the target. | |
| Dragon Cheer | Dragon | Status | — | — | 15 | Ally: Crit ratio +1, or +2 if ally is Dragon type. | |
| Dragon Pulse | Dragon | Special | 85 | 100 | 10 | No additional effect. | |
| Dragon Tail | Dragon | Physical | 60 | 90 | 10 | Forces the target to switch to a random ally. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Energy Ball | Grass | Special | 90 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Giga Drain | Grass | Special | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
| Giga Impact | Normal | Physical | 150 | 90 | 5 | User cannot move next turn. | |
| Grass Knot | Grass | Special | — | 100 | 20 | More power the heavier the target. | |
| Grassy Glide | Grass | Physical | 55 | 100 | 20 | User on Grassy Terrain: +1 priority. | |
| Grassy Terrain | Grass | Status | — | — | 10 | 5 turns. Grounded: +Grass power, +1/16 max HP. | |
| Growth | Normal | Status | — | — | 20 | Raises user's Attack and Sp. Atk by 1; 2 in Sun. | |
| Gyro Ball | Steel | Physical | — | 100 | 5 | More power the slower the user than the target. | |
| Hyper Beam | Normal | Special | 150 | 90 | 5 | User cannot move next turn. | |
| Infestation | Bug | Special | 20 | 100 | 20 | Traps and damages the target for 4-5 turns. | |
| Leaf Storm | Grass | Special | 130 | 90 | 5 | Lowers the user's Sp. Atk by 2. | |
| Outrage | Dragon | Physical | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. |