Manaphy

Manaphy

Water

In SDL

14 pts14 ptsAvailableBack to the pool

Base stats

HP100
Atk100
Def100
SpA100
SpD100
Spe100
BST600

Abilities

Primary
Hydration
Secondary
—
Hidden
—

Doubles analysis

What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.

Base 100 Speed: naturally fast attacker, no speed control needed.

Speed control

Icy Wind / Electroweb
Icy Wind

Tempo / support

Helping Hand

Pivoting

Pivot (U-turn/Volt Switch/Flip Turn)
U-turn, Flip Turn

Screens

Screens
Reflect, Light Screen

Disruption

Haze / Clear Smog
Haze

Weather and terrain

Rain abuser
Hydration

Moves — National Dex

81 of 81 moves

Details
Acid ArmorPoisonStatus——20Raises the user's Defense by 2.
Alluring VoiceFairySpecial8010010100% confuse target that had a stat rise this turn.
Ancient PowerRockSpecial60100510% chance to raise all stats by 1 (not acc/eva).
Aqua RingWaterStatus——20User recovers 1/16 max HP per turn.
Baton PassNormalStatus——40User switches, passing stat changes and more.
BlizzardIceSpecial11070510% chance to freeze foe(s). Can't miss in Snow.
BounceFlyingPhysical85855Bounces turn 1. Hits turn 2. 30% paralyze.
BrineWaterSpecial6510010Power doubles if the target's HP is 50% or less.
BubbleWaterSpecial401003010% chance to lower the foe(s) Speed by 1.
Bubble BeamWaterSpecial651002010% chance to lower the target's Speed by 1.
Calm MindPsychicStatus——20Raises the user's Sp. Atk and Sp. Def by 1.
CharmFairyStatus—10020Lowers the target's Attack by 2.
Chilling WaterWaterSpecial5010020100% chance to lower the target's Attack by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
CovetNormalPhysical6010025If the user has no item, it steals the target's.
Dazzling GleamFairySpecial8010010No additional effect. Hits adjacent foes.
Disarming VoiceFairySpecial40—15This move does not check accuracy. Hits foes.
DiveWaterPhysical8010010Dives underwater turn 1, strikes turn 2.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
Energy BallGrassSpecial901001010% chance to lower the target's Sp. Def by 1.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fake TearsDarkStatus—10020Lowers the target's Sp. Def by 2.
FlashNormalStatus—10020Lowers the target's accuracy by 1.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.