Chingling

Chingling

Psychic

In HPL - Battle Connoisseur

1 pts1 ptsAvailableBack to the pool

Base stats

HP45
Atk30
Def50
SpA65
SpD50
Spe45
BST285

Abilities

Primary
Levitate
Secondary
—
Hidden
—

Doubles analysis

What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.

Base 45 Speed: slow support, moves last for redirection and fits Trick Room teams.

Speed control

Trick Room
Icy Wind / Electroweb
Icy Wind
Thunder Wave

Tempo / support

Helping Hand

Disruption

Taunt
Sleep (Spore/Powder/etc.)
Yawn, Hypnosis

Screens

Screens
Reflect, Light Screen

Positioning

Ally Switch

Moves — National Dex

79 of 79 moves

Details
Ally SwitchPsychicStatus——15User and ally swap positions; using again can fail.
AstonishGhostPhysical301001530% chance to make the target flinch.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
Baton PassNormalStatus——40User switches, passing stat changes and more.
BindNormalPhysical158520Traps and damages the target for 4-5 turns.
Calm MindPsychicStatus——20Raises the user's Sp. Atk and Sp. Def by 1.
CaptivateNormalStatus—10020Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
ConfusionPsychicSpecial501002510% chance to confuse the target.
Cosmic PowerPsychicStatus——20Raises the user's Defense and Sp. Def by 1.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Dazzling GleamFairySpecial8010010No additional effect. Hits adjacent foes.
DisableNormalStatus—10020For 4 turns, disables the target's last move used.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Dream EaterPsychicSpecial10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed VoiceNormalSpecial4010015Power increases when used on consecutive turns.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
Energy BallGrassSpecial901001010% chance to lower the target's Sp. Def by 1.
EntrainmentNormalStatus—10015The target's Ability changes to match the user's.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
FlashNormalStatus—10020Lowers the target's accuracy by 1.
FrustrationNormalPhysical—10020Max 102 power at minimum Happiness.
Future SightPsychicSpecial12010010Hits two turns after being used.