Crawdaunt
WaterDark
In SDL
Base stats
HP63
Atk120
Def85
SpA90
SpD55
Spe55
BST468
Abilities
- Primary
- Hyper Cutter
- Secondary
- Shell Armor
- Hidden
- Adaptability
Doubles analysis
What this movepool and ability set qualify for under the Doubles on Gen 9 role checks used by league synergy and the roster builder.
Base 55 Speed: Trick Room tier (60 or under with real offense).
Speed control
- Icy Wind / Electroweb
- Icy Wind
Disruption
- Taunt
- Snarl
Moves — Gen 9
66 of 66 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Ancient Power | Rock | Special | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | |
| Aqua Jet | Water | Physical | 40 | 100 | 20 | Usually goes first. | |
| Avalanche | Ice | Physical | 60 | 100 | 10 | Power doubles if user is damaged by the target. | |
| Blizzard | Ice | Special | 110 | 70 | 5 | 10% chance to freeze foe(s). Can't miss in Snow. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Brick Break | Fighting | Physical | 75 | 100 | 15 | Destroys screens, unless the target is immune. | |
| Bubble Beam | Water | Special | 65 | 100 | 20 | 10% chance to lower the target's Speed by 1. | |
| Chilling Water | Water | Special | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | |
| Close Combat | Fighting | Physical | 120 | 100 | 5 | Lowers the user's Defense and Sp. Def by 1. | |
| Crabhammer | Water | Physical | 100 | 90 | 10 | High critical hit ratio. | |
| Crunch | Dark | Physical | 80 | 100 | 15 | 20% chance to lower the target's Defense by 1. | |
| Dark Pulse | Dark | Special | 80 | 100 | 15 | 20% chance to make the target flinch. | |
| Dig | Ground | Physical | 80 | 100 | 10 | Digs underground turn 1, strikes turn 2. | |
| Double Hit | Normal | Physical | 35 | 90 | 10 | Hits 2 times in one turn. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Dragon Dance | Dragon | Status | — | — | 20 | Raises the user's Attack and Speed by 1. | |
| Endeavor | Normal | Physical | — | 100 | 5 | Lowers the target's HP to the user's HP. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| False Swipe | Normal | Physical | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | |
| Fling | Dark | Physical | — | 100 | 10 | Flings the user's item at the target. Power varies. | |
| Giga Impact | Normal | Physical | 150 | 90 | 5 | User cannot move next turn. | |
| Guillotine | Normal | Physical | — | 30 | 5 | OHKOs the target. Fails if user is a lower level. | |
| Hard Press | Steel | Physical | — | 100 | 10 | More power the more HP the target has left. | |
| Harden | Normal | Status | — | — | 30 | Raises the user's Defense by 1. |