Shiftry
GrassDark
Base stats
HP90
Atk100
Def60
SpA90
SpD60
Spe80
BST480
Abilities
- Primary
- Chlorophyll
- Secondary
- Wind Rider
- Hidden
- Pickpocket
Singles analysis
What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.
Base 80 Speed: Scarf-viable attacker (70 to 100).
Hazards
- Toxic Spikes
Hazard removal
- Hazard removal
- Defog
Recovery
- Reliable recovery
- Synthesis
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Offensive setup
- Swords Dance, Nasty Plot
- Defensive setup (Iron Defense / Curse)
- Curse
Priority
- Priority
- Vacuum Wave, Quick Attack
- Sucker Punch (mind-gameable)
- Sucker Punch
- Grassy Glide (terrain-gated)
- Grassy Glide
- Fake Out (low value in singles)
- Fake Out
Status
- Will-O-Wisp
Anti-setup
- Phazing (Whirlwind / Roar / Dragon Tail / Circle Throw)
- Whirlwind
Stallbreak / utility
- Knock Off
- Taunt
- Substitute (near-universal)
- Substitute
- Leech Seed
Moves — Gen 9
98 of 98 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Absorb | Grass | Special | 20 | 100 | 25 | User recovers 50% of the damage dealt. | |
| Aerial Ace | Flying | Physical | 60 | — | 20 | This move does not check accuracy. | |
| Air Cutter | Flying | Special | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | |
| Air Slash | Flying | Special | 75 | 95 | 15 | 30% chance to make the target flinch. | |
| Amnesia | Psychic | Status | — | — | 20 | Raises the user's Sp. Def by 2. | |
| Astonish | Ghost | Physical | 30 | 100 | 15 | 30% chance to make the target flinch. | |
| Beat Up | Dark | Physical | — | 100 | 10 | All healthy allies aid in damaging the target. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Brick Break | Fighting | Physical | 75 | 100 | 15 | Destroys screens, unless the target is immune. | |
| Bullet Seed | Grass | Physical | 25 | 100 | 30 | Hits 2-5 times in one turn. | |
| Chilling Water | Water | Special | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | |
| Confuse Ray | Ghost | Status | — | 100 | 10 | Confuses the target. | |
| Curse | Ghost | Status | — | — | 10 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | |
| Dark Pulse | Dark | Special | 80 | 100 | 15 | 20% chance to make the target flinch. | |
| Defog | Flying | Status | — | — | 15 | -1 evasion; ends user and target hazards/terrain. | |
| Dig | Ground | Physical | 80 | 100 | 10 | Digs underground turn 1, strikes turn 2. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Endeavor | Normal | Physical | — | 100 | 5 | Lowers the target's HP to the user's HP. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Energy Ball | Grass | Special | 90 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Explosion | Normal | Physical | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | |
| Extrasensory | Psychic | Special | 80 | 100 | 20 | 10% chance to make the target flinch. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fake Out | Normal | Physical | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | |
| False Swipe | Normal | Physical | 40 | 100 | 40 | Always leaves the target with at least 1 HP. |