Larvitar
RockGround
Base stats
HP50
Atk64
Def50
SpA45
SpD50
Spe41
BST300
Abilities
- Primary
- Guts
- Secondary
- —
- Hidden
- Sand Veil
Singles analysis
What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.
Base 41 Speed: slow pivot range (60 or under).
Hazards
- Stealth Rock
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Offensive setup
- Dragon Dance
- Defensive setup (Iron Defense / Curse)
- Iron Defense, Curse
Stallbreak / utility
- Taunt
- Substitute (near-universal)
- Substitute
Offense abilities
- Offensive ability
- Guts
Moves — Gen 9
53 of 53 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Ancient Power | Rock | Special | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | |
| Assurance | Dark | Physical | 60 | 100 | 10 | Power doubles if target was damaged this turn. | |
| Bite | Dark | Physical | 60 | 100 | 25 | 30% chance to make the target flinch. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Brick Break | Fighting | Physical | 75 | 100 | 15 | Destroys screens, unless the target is immune. | |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | 100% chance lower adjacent Pkmn Speed by 1. | |
| Crunch | Dark | Physical | 80 | 100 | 15 | 20% chance to lower the target's Defense by 1. | |
| Curse | Ghost | Status | — | — | 10 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | |
| Dark Pulse | Dark | Special | 80 | 100 | 15 | 20% chance to make the target flinch. | |
| Dig | Ground | Physical | 80 | 100 | 10 | Digs underground turn 1, strikes turn 2. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Dragon Dance | Dragon | Status | — | — | 20 | Raises the user's Attack and Speed by 1. | |
| Earth Power | Ground | Special | 90 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Earthquake | Ground | Physical | 100 | 100 | 10 | Hits adjacent Pokemon. Double damage on Dig. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Focus Energy | Normal | Status | — | — | 30 | Raises the user's critical hit ratio by 2. | |
| Giga Impact | Normal | Physical | 150 | 90 | 5 | User cannot move next turn. | |
| Helping Hand | Normal | Status | — | — | 20 | One adjacent ally's move power is 1.5x this turn. | |
| Hyper Beam | Normal | Special | 150 | 90 | 5 | User cannot move next turn. | |
| Iron Defense | Steel | Status | — | — | 15 | Raises the user's Defense by 2. | |
| Iron Head | Steel | Physical | 80 | 100 | 15 | 30% chance to make the target flinch. | |
| Leer | Normal | Status | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
| Mud Shot | Ground | Special | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | |
| Mud-Slap | Ground | Special | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. |