Duskull
Ghost
In HPL - Battle Connoisseur
Base stats
HP20
Atk40
Def90
SpA30
SpD90
Spe25
BST295
Abilities
- Primary
- Levitate
- Secondary
- —
- Hidden
- Frisk
Singles analysis
What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.
Base 25 Speed: slow pivot range (60 or under).
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Offensive setup
- Calm Mind
- Defensive setup (Iron Defense / Curse)
- Curse
Priority
- Priority
- Shadow Sneak
Status
- Will-O-Wisp
Anti-setup
- Haze / Clear Smog
- Haze
Stallbreak / utility
- Taunt
- Trick / Switcheroo
- Trick
- Substitute (near-universal)
- Substitute
- Chip / utility (Pain Split / Future Sight / Corrosive Gas)
- Pain Split, Future Sight
Defense abilities
- Defensive ability
- Levitate
Moves — Gen 9
47 of 47 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Astonish | Ghost | Physical | 30 | 100 | 15 | 30% chance to make the target flinch. | |
| Blizzard | Ice | Special | 110 | 70 | 5 | 10% chance to freeze foe(s). Can't miss in Snow. | |
| Calm Mind | Psychic | Status | — | — | 20 | Raises the user's Sp. Atk and Sp. Def by 1. | |
| Charge Beam | Electric | Special | 50 | 90 | 10 | 70% chance to raise the user's Sp. Atk by 1. | |
| Confuse Ray | Ghost | Status | — | 100 | 10 | Confuses the target. | |
| Curse | Ghost | Status | — | — | 10 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | |
| Dark Pulse | Dark | Special | 80 | 100 | 15 | 20% chance to make the target flinch. | |
| Disable | Normal | Status | — | 100 | 20 | For 4 turns, disables the target's last move used. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fling | Dark | Physical | — | 100 | 10 | Flings the user's item at the target. Power varies. | |
| Future Sight | Psychic | Special | 120 | 100 | 10 | Hits two turns after being used. | |
| Gravity | Psychic | Status | — | — | 5 | 5 turns: no Ground immunities, 1.67x accuracy. | |
| Haze | Ice | Status | — | — | 30 | Eliminates all stat changes. | |
| Helping Hand | Normal | Status | — | — | 20 | One adjacent ally's move power is 1.5x this turn. | |
| Hex | Ghost | Special | 65 | 100 | 10 | Power doubles if the target has a status ailment. | |
| Ice Beam | Ice | Special | 90 | 100 | 10 | 10% chance to freeze the target. | |
| Icy Wind | Ice | Special | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
| Imprison | Psychic | Status | — | — | 10 | No foe can use any move known by the user. | |
| Leech Life | Bug | Physical | 80 | 100 | 10 | User recovers 50% of the damage dealt. | |
| Leer | Normal | Status | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
| Mean Look | Normal | Status | — | — | 5 | Prevents the target from switching out. | |
| Memento | Dark | Status | — | 100 | 10 | Lowers target's Attack, Sp. Atk by 2. User faints. | |
| Night Shade | Ghost | Special | — | 100 | 15 | Does damage equal to the user's level. | |
| Pain Split | Normal | Status | — | — | 20 | Shares HP of user and target equally. |