Machamp

Machamp

Fighting

In HPL - Battle Connoisseur

5 pts5 ptsAvailableBack to the pool

Base stats

HP90
Atk130
Def80
SpA65
SpD85
Spe55
BST505

Abilities

Primary
Guts
Secondary
No Guard
Hidden
Steadfast

Doubles analysis

What this movepool and ability set qualify for under the Doubles on Champions role checks used by league synergy and the roster builder.

Base 55 Speed: Trick Room tier (60 or under with real offense).

Tempo / support

Helping Hand
Coaching

Disruption

Encore

Screens

Screens
Light Screen

Protection

Wide Guard
Quick Guard

Moves — Champions

66 of 66 moves

Details
AssuranceDarkPhysical6010010Power doubles if target was damaged this turn.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
Brutal SwingDarkPhysical6010020No additional effect. Hits adjacent Pokemon.
Bulk UpFightingStatus——20Raises the user's Attack and Defense by 1.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
Bullet PunchSteelPhysical4010030Usually goes first.
Close CombatFightingPhysical1201005Lowers the user's Defense and Sp. Def by 1.
CoachingFightingStatus——10Raises an ally's Attack and Defense by 1.
CounterFightingPhysical—10020If hit by physical attack, returns double damage.
Cross ChopFightingPhysical100805High critical hit ratio.
Cross PoisonPoisonPhysical7010020High critical hit ratio. 10% chance to poison.
Darkest LariatDarkPhysical8510010Ignores the target's stat stage changes.
DetectFightingStatus——5Prevents moves from affecting the user this turn.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Drain PunchFightingPhysical7510010User recovers 50% of the damage dealt.
Dynamic PunchFightingPhysical100505100% chance to confuse the target.
EarthquakeGroundPhysical10010010Hits adjacent Pokemon. Double damage on Dig.
EncoreNormalStatus—1005Target repeats its last move for its next 3 turns.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fire BlastFireSpecial11085510% chance to burn the target.
Fire PunchFirePhysical751001510% chance to burn the target.