Snivy
Grass
Base stats
HP45
Atk45
Def55
SpA45
SpD55
Spe63
BST308
Abilities
- Primary
- Overgrow
- Secondary
- —
- Hidden
- Contrary
Singles analysis
What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.
Base 63 Speed sits in the middle tier: neither a natural revenge killer nor a slow pivot.
Hazard removal
- Hazard removal
- Defog
Recovery
- Reliable recovery
- Synthesis
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Cleric
- Cleric (Heal Bell / Aromatherapy / Healing Wish / Lunar Dance)
- Aromatherapy
Setup
- Offensive setup
- Swords Dance, Calm Mind
Priority
- Grassy Glide (terrain-gated)
- Grassy Glide
Status
- Toxic
- Paralysis (Thunder Wave / Glare / Nuzzle)
- Glare
Stallbreak / utility
- Knock Off
- Taunt
- Substitute (near-universal)
- Substitute
- Leech Seed
Screens
- Screens (near-universal movepool)
- Reflect, Light Screen
Moves — National Dex
78 of 78 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Aerial Ace | Flying | Physical | 60 | — | 20 | This move does not check accuracy. | |
| Aqua Tail | Water | Physical | 90 | 90 | 10 | No additional effect. | |
| Aromatherapy | Grass | Status | — | — | 5 | Cures the user's party of all status conditions. | |
| Attract | Normal | Status | — | 100 | 15 | A target of the opposite gender gets infatuated. | |
| Bind | Normal | Physical | 15 | 85 | 20 | Traps and damages the target for 4-5 turns. | |
| Bullet Seed | Grass | Physical | 25 | 100 | 30 | Hits 2-5 times in one turn. | |
| Calm Mind | Psychic | Status | — | — | 20 | Raises the user's Sp. Atk and Sp. Def by 1. | |
| Captivate | Normal | Status | — | 100 | 20 | Lowers the foe(s) Sp. Atk by 2 if opposite gender. | |
| Coil | Poison | Status | — | — | 20 | Raises user's Attack, Defense, accuracy by 1. | |
| Confide | Normal | Status | — | — | 20 | Lowers the target's Sp. Atk by 1. | |
| Cut | Normal | Physical | 50 | 95 | 30 | No additional effect. | |
| Defog | Flying | Status | — | — | 15 | -1 evasion; ends user and target hazards/terrain. | |
| Double Team | Normal | Status | — | — | 15 | Raises the user's evasiveness by 1. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Energy Ball | Grass | Special | 90 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Flash | Normal | Status | — | 100 | 20 | Lowers the target's accuracy by 1. | |
| Frustration | Normal | Physical | — | 100 | 20 | Max 102 power at minimum Happiness. | |
| Gastro Acid | Poison | Status | — | 100 | 10 | Nullifies the target's Ability. | |
| Giga Drain | Grass | Special | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
| Glare | Normal | Status | — | 100 | 30 | Paralyzes the target. | |
| Grass Knot | Grass | Special | — | 100 | 20 | More power the heavier the target. | |
| Grass Pledge | Grass | Special | 80 | 100 | 10 | Use with Fire or Water Pledge for added effect. | |
| Grassy Glide | Grass | Physical | 55 | 100 | 20 | User on Grassy Terrain: +1 priority. |