Fearow
NormalFlying
Base stats
HP65
Atk90
Def65
SpA61
SpD61
Spe100
BST442
Abilities
- Primary
- Keen Eye
- Secondary
- —
- Hidden
- Sniper
Singles analysis
What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.
Base 100 Speed: fast pivot range (100+).
Hazard removal
- Hazard removal
- Defog
Pivoting
- Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
- U-turn
- Baton Pass
Recovery
- Reliable recovery
- Roost
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Speed setup (Agility / Rock Polish / Autotomize)
- Agility
- Defensive setup (Iron Defense / Curse)
- Curse
Priority
- Priority
- Quick Attack
Status
- Toxic
Anti-setup
- Phazing (Whirlwind / Roar / Dragon Tail / Circle Throw)
- Whirlwind
Stallbreak / utility
- Substitute (near-universal)
- Substitute
Moves — National Dex
73 of 73 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Aerial Ace | Flying | Physical | 60 | — | 20 | This move does not check accuracy. | |
| Agility | Psychic | Status | — | — | 30 | Raises the user's Speed by 2. | |
| Air Cutter | Flying | Special | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | |
| Assurance | Dark | Physical | 60 | 100 | 10 | Power doubles if target was damaged this turn. | |
| Astonish | Ghost | Physical | 30 | 100 | 15 | 30% chance to make the target flinch. | |
| Attract | Normal | Status | — | 100 | 15 | A target of the opposite gender gets infatuated. | |
| Baton Pass | Normal | Status | — | — | 40 | User switches, passing stat changes and more. | |
| Bide | Normal | Physical | — | — | 10 | Waits 2 turns; deals double the damage taken. | |
| Captivate | Normal | Status | — | 100 | 20 | Lowers the foe(s) Sp. Atk by 2 if opposite gender. | |
| Confide | Normal | Status | — | — | 20 | Lowers the target's Sp. Atk by 1. | |
| Curse | Ghost | Status | — | — | 10 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | |
| Defog | Flying | Status | — | — | 15 | -1 evasion; ends user and target hazards/terrain. | |
| Detect | Fighting | Status | — | — | 5 | Prevents moves from affecting the user this turn. | |
| Double Team | Normal | Status | — | — | 15 | Raises the user's evasiveness by 1. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Drill Peck | Flying | Physical | 80 | 100 | 20 | No additional effect. | |
| Drill Run | Ground | Physical | 80 | 95 | 10 | High critical hit ratio. | |
| Echoed Voice | Normal | Special | 40 | 100 | 15 | Power increases when used on consecutive turns. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| False Swipe | Normal | Physical | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | |
| Feather Dance | Flying | Status | — | 100 | 15 | Lowers the target's Attack by 2. | |
| Feint Attack | Dark | Physical | 60 | — | 20 | This move does not check accuracy. | |
| Fly | Flying | Physical | 90 | 95 | 15 | Flies up on first turn, then strikes the next turn. | |
| Focus Energy | Normal | Status | — | — | 30 | Raises the user's critical hit ratio by 2. |