Cetoddle
Ice
In SDL
Base stats
HP108
Atk68
Def45
SpA30
SpD40
Spe43
BST334
Abilities
- Primary
- Thick Fat
- Secondary
- Snow Cloak
- Hidden
- Sheer Force
Singles analysis
What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.
Base 43 Speed: slow pivot range (60 or under).
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Offensive setup
- Belly Drum
- Defensive setup (Iron Defense / Curse)
- Curse
Priority
- Priority
- Ice Shard
Status
- Yawn
Stallbreak / utility
- Knock Off
- Substitute (near-universal)
- Substitute
Offense abilities
- Offensive ability
- Sheer Force
Moves — Gen 9
48 of 48 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Amnesia | Psychic | Status | — | — | 20 | Raises the user's Sp. Def by 2. | |
| Avalanche | Ice | Physical | 60 | 100 | 10 | Power doubles if user is damaged by the target. | |
| Belly Drum | Normal | Status | — | — | 10 | User loses 50% max HP. Maximizes Attack. | |
| Blizzard | Ice | Special | 110 | 70 | 5 | 10% chance to freeze foe(s). Can't miss in Snow. | |
| Body Press | Fighting | Physical | 80 | 100 | 10 | Uses user's Def stat as Atk in damage calculation. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Bounce | Flying | Physical | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | 100% chance lower adjacent Pkmn Speed by 1. | |
| Charm | Fairy | Status | — | 100 | 20 | Lowers the target's Attack by 2. | |
| Chilling Water | Water | Special | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | |
| Curse | Ghost | Status | — | — | 10 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Earthquake | Ground | Physical | 100 | 100 | 10 | Hits adjacent Pokemon. Double damage on Dig. | |
| Echoed Voice | Normal | Special | 40 | 100 | 15 | Power increases when used on consecutive turns. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Entrainment | Normal | Status | — | 100 | 15 | The target's Ability changes to match the user's. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Flail | Normal | Physical | — | 100 | 15 | More power the less HP the user has left. | |
| Growl | Normal | Status | — | 100 | 40 | Lowers the foe(s) Attack by 1. | |
| Heavy Slam | Steel | Physical | — | 100 | 10 | More power the heavier the user than the target. | |
| Helping Hand | Normal | Status | — | — | 20 | One adjacent ally's move power is 1.5x this turn. | |
| High Horsepower | Ground | Physical | 95 | 95 | 10 | No additional effect. | |
| Hyper Beam | Normal | Special | 150 | 90 | 5 | User cannot move next turn. | |
| Hyper Voice | Normal | Special | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | |
| Ice Beam | Ice | Special | 90 | 100 | 10 | 10% chance to freeze the target. |