Uxie

Uxie

Psychic

In SDL

10 pts10 ptsAvailableBack to the pool

Base stats

HP75
Atk75
Def130
SpA75
SpD130
Spe95
BST580

Abilities

Primary
Levitate
Secondary
—
Hidden
—

Doubles analysis

What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.

Base 95 Speed: mid-speed support, acts before slower bruisers without a speed plan.

Speed control

Trick Room
Thunder Wave

Tempo / support

Helping Hand

Disruption

Encore
Sleep (Spore/Powder/etc.)
Yawn

Pivoting

Pivot (U-turn/Volt Switch/Flip Turn)
U-turn

Screens

Screens
Reflect, Light Screen

Positioning

Ally Switch

Weather and terrain

Psychic Terrain abuser
Expanding Force

Moves — National Dex

97 of 97 moves

Details
AcrobaticsFlyingPhysical5510015Power doubles if the user has no held item.
Ally SwitchPsychicStatus——15User and ally swap positions; using again can fail.
AmnesiaPsychicStatus——20Raises the user's Sp. Def by 2.
Baton PassNormalStatus——40User switches, passing stat changes and more.
Calm MindPsychicStatus——20Raises the user's Sp. Atk and Sp. Def by 1.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
Confuse RayGhostStatus—10010Confuses the target.
ConfusionPsychicSpecial501002510% chance to confuse the target.
Dazzling GleamFairySpecial8010010No additional effect. Hits adjacent foes.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Drain PunchFightingPhysical7510010User recovers 50% of the damage dealt.
Draining KissFairySpecial5010010User recovers 75% of the damage dealt.
Dream EaterPsychicSpecial10010015User gains 1/2 HP inflicted. Sleeping target only.
EncoreNormalStatus—1005Target repeats its last move for its next 3 turns.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
Energy BallGrassSpecial901001010% chance to lower the target's Sp. Def by 1.
Expanding ForcePsychicSpecial8010010User on Psychic Terrain: 1.5x power, hits foes.
ExtrasensoryPsychicSpecial801002010% chance to make the target flinch.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fire PunchFirePhysical751001510% chance to burn the target.
FlailNormalPhysical—10015More power the less HP the user has left.
FlashNormalStatus—10020Lowers the target's accuracy by 1.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.
Foul PlayDarkPhysical9510015Uses target's Attack stat in damage calculation.