Zeraora

Zeraora

Electric

Base stats

HP88
Atk112
Def75
SpA102
SpD80
Spe143
BST600

Abilities

Primary
Volt Absorb
Secondary
—
Hidden
—

Doubles analysis

What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.

Base 143 Speed: naturally fast attacker, no speed control needed.

Speed control

Icy Wind / Electroweb
Electroweb
Thunder Wave

Tempo / support

Fake Out
Helping Hand
Coaching

Disruption

Taunt
Snarl

Pivoting

Pivot (U-turn/Volt Switch/Flip Turn)
Volt Switch

Protection

Quick Guard

Weather and terrain

Electric Terrain abuser
Rising Voltage

Moves — National Dex

83 of 83 moves

Details
AcrobaticsFlyingPhysical5510015Power doubles if the user has no held item.
Aerial AceFlyingPhysical60—20This move does not check accuracy.
AgilityPsychicStatus——30Raises the user's Speed by 2.
AssuranceDarkPhysical6010010Power doubles if target was damaged this turn.
Aura SphereFightingSpecial80—20This move does not check accuracy.
Blaze KickFirePhysical859010High critical hit ratio. 10% chance to burn.
BounceFlyingPhysical85855Bounces turn 1. Hits turn 2. 30% paralyze.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
Brutal SwingDarkPhysical6010020No additional effect. Hits adjacent Pokemon.
Bulk UpFightingStatus——20Raises the user's Attack and Defense by 1.
Calm MindPsychicStatus——20Raises the user's Sp. Atk and Sp. Def by 1.
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
Close CombatFightingPhysical1201005Lowers the user's Defense and Sp. Def by 1.
CoachingFightingStatus——10Raises an ally's Attack and Defense by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
DischargeElectricSpecial801001530% chance to paralyze adjacent Pokemon.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Drain PunchFightingPhysical7510010User recovers 50% of the damage dealt.
Dual ChopDragonPhysical409015Hits 2 times in one turn.
Echoed VoiceNormalSpecial4010015Power increases when used on consecutive turns.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
Electro BallElectricSpecial—10010More power the faster the user is than the target.
ElectrowebElectricSpecial559515100% chance to lower the foe(s) Speed by 1.
EndeavorNormalPhysical—1005Lowers the target's HP to the user's HP.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.