Rattata

Rattata

Normal

Base stats

HP30
Atk56
Def35
SpA25
SpD35
Spe72
BST253

Abilities

Primary
Run Away
Secondary
Guts
Hidden
Hustle

Singles analysis

What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.

Base 72 Speed sits in the middle tier: neither a natural revenge killer nor a slow pivot.

Pivoting

Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
U-turn

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Defensive setup (Iron Defense / Curse)
Curse

Priority

Priority
Quick Attack
Sucker Punch (mind-gameable)
Sucker Punch

Status

Toxic
Paralysis (Thunder Wave / Glare / Nuzzle)
Thunder Wave

Stallbreak / utility

Taunt
Substitute (near-universal)
Substitute

Offense abilities

Offensive ability
Guts

Moves — National Dex

80 of 80 moves

Details
AssuranceDarkPhysical6010010Power doubles if target was damaged this turn.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
BideNormalPhysical——10Waits 2 turns; deals double the damage taken.
BiteDarkPhysical601002530% chance to make the target flinch.
BlizzardIceSpecial11070510% chance to freeze foe(s). Can't miss in Snow.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Bubble BeamWaterSpecial651002010% chance to lower the target's Speed by 1.
CaptivateNormalStatus—10020Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
CounterFightingPhysical—10020If hit by physical attack, returns double damage.
CovetNormalPhysical6010025If the user has no item, it steals the target's.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
CutNormalPhysical509530No additional effect.
Defense CurlNormalStatus——40Raises the user's Defense by 1.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Double-EdgeNormalPhysical12010015Has 33% recoil.
EndeavorNormalPhysical—1005Lowers the target's HP to the user's HP.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Final GambitFightingSpecial—1005Does damage equal to the user's HP. User faints.
Flame WheelFirePhysical601002510% chance to burn the target. Thaws user.
Focus EnergyNormalStatus——30Raises the user's critical hit ratio by 2.