Krabby

Krabby

Water

Base stats

HP30
Atk105
Def90
SpA25
SpD25
Spe50
BST325

Abilities

Primary
Hyper Cutter
Secondary
Shell Armor
Hidden
Sheer Force

Doubles analysis

What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.

Base 50 Speed: Trick Room tier (60 or under with real offense).

Speed control

Icy Wind / Electroweb
Icy Wind

Positioning

Ally Switch

Disruption

Haze / Clear Smog
Haze

Moves — National Dex

82 of 82 moves

Details
AgilityPsychicStatus——30Raises the user's Speed by 2.
Ally SwitchPsychicStatus——15User and ally swap positions; using again can fail.
AmnesiaPsychicStatus——20Raises the user's Sp. Def by 2.
Ancient PowerRockSpecial60100510% chance to raise all stats by 1 (not acc/eva).
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
BideNormalPhysical——10Waits 2 turns; deals double the damage taken.
BlizzardIceSpecial11070510% chance to freeze foe(s). Can't miss in Snow.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
BrineWaterSpecial6510010Power doubles if the target's HP is 50% or less.
BubbleWaterSpecial401003010% chance to lower the foe(s) Speed by 1.
Bubble BeamWaterSpecial651002010% chance to lower the target's Speed by 1.
CaptivateNormalStatus—10020Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Chip AwayNormalPhysical7010020Ignores the target's stat stage changes.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
CrabhammerWaterPhysical1009010High critical hit ratio.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
CutNormalPhysical509530No additional effect.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
DiveWaterPhysical8010010Dives underwater turn 1, strikes turn 2.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Double-EdgeNormalPhysical12010015Has 33% recoil.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
False SwipeNormalPhysical4010040Always leaves the target with at least 1 HP.