Pecharunt
PoisonGhost
Base stats
HP88
Atk88
Def160
SpA88
SpD88
Spe88
BST600
Abilities
- Primary
- Poison Puppeteer
- Secondary
- —
- Hidden
- —
Singles analysis
What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.
Base 88 Speed sits in the middle tier: neither a natural revenge killer nor a slow pivot.
- Physical wall: HP 85+ with Def 100+.
Pivoting
- Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
- Parting Shot
Recovery
- Reliable recovery
- Recover
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Offensive setup
- Nasty Plot
- Defensive setup (Iron Defense / Curse)
- Curse
Status
- Toxic
- Status chance riders (minor)
- Sludge Bomb
Stallbreak / utility
- Substitute (near-universal)
- Substitute
Moves — Gen 9
35 of 35 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Acid Spray | Poison | Special | 40 | 100 | 20 | 100% chance to lower the target's Sp. Def by 2. | |
| Astonish | Ghost | Physical | 30 | 100 | 15 | 30% chance to make the target flinch. | |
| Curse | Ghost | Status | — | — | 10 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | |
| Defense Curl | Normal | Status | — | — | 40 | Raises the user's Defense by 1. | |
| Destiny Bond | Ghost | Status | — | — | 5 | If an opponent knocks out the user, it also faints. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Fake Tears | Dark | Status | — | 100 | 20 | Lowers the target's Sp. Def by 2. | |
| Foul Play | Dark | Physical | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
| Gunk Shot | Poison | Physical | 120 | 80 | 5 | 30% chance to poison the target. | |
| Hex | Ghost | Special | 65 | 100 | 10 | Power doubles if the target has a status ailment. | |
| Imprison | Psychic | Status | — | — | 10 | No foe can use any move known by the user. | |
| Malignant Chain | Poison | Special | 100 | 100 | 5 | 50% chance to badly poison the target. | |
| Mean Look | Normal | Status | — | — | 5 | Prevents the target from switching out. | |
| Memento | Dark | Status | — | 100 | 10 | Lowers target's Attack, Sp. Atk by 2. User faints. | |
| Nasty Plot | Dark | Status | — | — | 20 | Raises the user's Sp. Atk by 2. | |
| Night Shade | Ghost | Special | — | 100 | 15 | Does damage equal to the user's level. | |
| Parting Shot | Dark | Status | — | 100 | 20 | Lowers target's Atk, Sp. Atk by 1. User switches. | |
| Phantom Force | Ghost | Physical | 90 | 100 | 10 | Disappears turn 1. Hits turn 2. Breaks protection. | |
| Poison Gas | Poison | Status | — | 90 | 40 | Poisons the foe(s). | |
| Poltergeist | Ghost | Physical | 110 | 90 | 5 | Fails if the target has no held item. | |
| Protect | Normal | Status | — | — | 10 | Prevents moves from affecting the user this turn. | |
| Recover | Normal | Status | — | — | 5 | Heals the user by 50% of its max HP. | |
| Rest | Psychic | Status | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
| Rollout | Rock | Physical | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | |
| Shadow Ball | Ghost | Special | 80 | 100 | 15 | 20% chance to lower the target's Sp. Def by 1. |