Klink
Steel
In SDL
Base stats
HP40
Atk55
Def70
SpA45
SpD60
Spe30
BST300
Abilities
- Primary
- Plus
- Secondary
- Minus
- Hidden
- Clear Body
Singles analysis
What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.
Base 30 Speed: slow pivot range (60 or under).
Pivoting
- Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
- Volt Switch
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Offensive setup
- Shift Gear
- Speed setup (Agility / Rock Polish / Autotomize)
- Rock Polish, Autotomize
- Defensive setup (Iron Defense / Curse)
- Iron Defense
Status
- Toxic
- Paralysis (Thunder Wave / Glare / Nuzzle)
- Thunder Wave
- Status chance riders (minor)
- Discharge
Stallbreak / utility
- Substitute (near-universal)
- Substitute
Moves — National Dex
53 of 53 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Assurance | Dark | Physical | 60 | 100 | 10 | Power doubles if target was damaged this turn. | |
| Autotomize | Steel | Status | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | |
| Bind | Normal | Physical | 15 | 85 | 20 | Traps and damages the target for 4-5 turns. | |
| Charge | Electric | Status | — | — | 20 | +1 SpD, user's next Electric move 2x power. | |
| Charge Beam | Electric | Special | 50 | 90 | 10 | 70% chance to raise the user's Sp. Atk by 1. | |
| Confide | Normal | Status | — | — | 20 | Lowers the target's Sp. Atk by 1. | |
| Discharge | Electric | Special | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | |
| Double Team | Normal | Status | — | — | 15 | Raises the user's evasiveness by 1. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Flash Cannon | Steel | Special | 80 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Frustration | Normal | Physical | — | 100 | 20 | Max 102 power at minimum Happiness. | |
| Gear Grind | Steel | Physical | 50 | 85 | 15 | Hits 2 times in one turn. | |
| Gravity | Psychic | Status | — | — | 5 | 5 turns: no Ground immunities, 1.67x accuracy. | |
| Hidden Power Water | Water | Special | 60 | 100 | 15 | — | |
| Hyper Beam | Normal | Special | 150 | 90 | 5 | User cannot move next turn. | |
| Iron Defense | Steel | Status | — | — | 15 | Raises the user's Defense by 2. | |
| Lock-On | Normal | Status | — | — | 5 | User's next move will not miss the target. | |
| Magic Coat | Psychic | Status | — | — | 15 | Bounces back certain non-damaging moves. | |
| Magnet Rise | Electric | Status | — | — | 10 | For 5 turns, the user has immunity to Ground. | |
| Metal Sound | Steel | Status | — | 85 | 40 | Lowers the target's Sp. Def by 2. | |
| Mirror Shot | Steel | Special | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | |
| Power Gem | Rock | Special | 80 | 100 | 20 | No additional effect. | |
| Protect | Normal | Status | — | — | 10 | Prevents moves from affecting the user this turn. | |
| Recycle | Normal | Status | — | — | 10 | Restores the item the user last used. |