Makuhita

Makuhita

Fighting

In HPL - Battle Connoisseur

1 pts1 ptsAvailableBack to the pool

Base stats

HP72
Atk60
Def30
SpA20
SpD30
Spe25
BST237

Abilities

Primary
Thick Fat
Secondary
Guts
Hidden
Sheer Force

Doubles analysis

What this movepool and ability set qualify for under the Doubles on Gen 9 role checks used by league synergy and the roster builder.

Base 25 Speed: slow support, moves last for redirection and fits Trick Room teams.

Tempo / support

Fake Out
Helping Hand
Coaching

Disruption

Taunt

Protection

Wide Guard

Moves — Gen 9

66 of 66 moves

Details
Arm ThrustFightingPhysical1510020Hits 2-5 times in one turn.
Belly DrumNormalStatus——10User loses 50% max HP. Maximizes Attack.
Body PressFightingPhysical8010010Uses user's Def stat as Atk in damage calculation.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
Bulk UpFightingStatus——20Raises the user's Attack and Defense by 1.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
Bullet PunchSteelPhysical4010030Usually goes first.
Chilling WaterWaterSpecial5010020100% chance to lower the target's Attack by 1.
Close CombatFightingPhysical1201005Lowers the user's Defense and Sp. Def by 1.
CoachingFightingStatus——10Raises an ally's Attack and Defense by 1.
CounterFightingPhysical—10020If hit by physical attack, returns double damage.
Cross ChopFightingPhysical100805High critical hit ratio.
DetectFightingStatus——5Prevents moves from affecting the user this turn.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Drain PunchFightingPhysical7510010User recovers 50% of the damage dealt.
Dynamic PunchFightingPhysical100505100% chance to confuse the target.
EarthquakeGroundPhysical10010010Hits adjacent Pokemon. Double damage on Dig.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fake OutNormalPhysical4010010Hits first. First turn out only. 100% flinch chance.
FeintNormalPhysical3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Fire PunchFirePhysical751001510% chance to burn the target.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.