Meditite

Meditite

FightingPsychic

Base stats

HP30
Atk40
Def55
SpA40
SpD55
Spe60
BST280

Abilities

Primary
Pure Power
Secondary
—
Hidden
Telepathy

Doubles analysis

What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.

Base 60 Speed: slow support, moves last for redirection and fits Trick Room teams.

Speed control

Trick Room

Tempo / support

Fake Out
Helping Hand

Disruption

Taunt

Screens

Screens
Reflect, Light Screen

Protection

Quick Guard

Weather and terrain

Psychic Terrain abuser
Expanding Force

Moves — National Dex

109 of 109 moves

Details
AcupressureNormalStatus——30Raises a random stat of the user or an ally by 2.
Aerial AceFlyingPhysical60—20This move does not check accuracy.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
Baton PassNormalStatus——40User switches, passing stat changes and more.
BideNormalPhysical——10Waits 2 turns; deals double the damage taken.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
Bulk UpFightingStatus——20Raises the user's Attack and Defense by 1.
Bullet PunchSteelPhysical4010030Usually goes first.
Calm MindPsychicStatus——20Raises the user's Sp. Atk and Sp. Def by 1.
CaptivateNormalStatus—10020Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Close CombatFightingPhysical1201005Lowers the user's Defense and Sp. Def by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
ConfusionPsychicSpecial501002510% chance to confuse the target.
CounterFightingPhysical—10020If hit by physical attack, returns double damage.
DetectFightingStatus——5Prevents moves from affecting the user this turn.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Drain PunchFightingPhysical7510010User recovers 50% of the damage dealt.
Dream EaterPsychicSpecial10010015User gains 1/2 HP inflicted. Sleeping target only.
Dynamic PunchFightingPhysical100505100% chance to confuse the target.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
Expanding ForcePsychicSpecial8010010User on Psychic Terrain: 1.5x power, hits foes.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fake OutNormalPhysical4010010Hits first. First turn out only. 100% flinch chance.