Meditite

Meditite

FightingPsychic

Base stats

HP30
Atk40
Def55
SpA40
SpD55
Spe60
BST280

Abilities

Primary
Pure Power
Secondary
—
Hidden
Telepathy

Singles analysis

What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.

Base 60 Speed: slow pivot range (60 or under).

Recovery

Reliable recovery
Recover
Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Offensive setup
Calm Mind, Bulk Up

Priority

Priority
Bullet Punch
Fake Out (low value in singles)
Fake Out

Stallbreak / utility

Taunt
Trick / Switcheroo
Trick
Substitute (near-universal)
Substitute
Chip / utility (Pain Split / Future Sight / Corrosive Gas)
Pain Split

Screens

Screens (near-universal movepool)
Reflect, Light Screen

Offense abilities

Offensive ability
Pure Power

Moves — Gen 9

72 of 72 moves

Details
AcupressureNormalStatus——30Raises a random stat of the user or an ally by 2.
Aerial AceFlyingPhysical60—20This move does not check accuracy.
Baton PassNormalStatus——40User switches, passing stat changes and more.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
Bulk UpFightingStatus——20Raises the user's Attack and Defense by 1.
Bullet PunchSteelPhysical4010030Usually goes first.
Calm MindPsychicStatus——20Raises the user's Sp. Atk and Sp. Def by 1.
Close CombatFightingPhysical1201005Lowers the user's Defense and Sp. Def by 1.
ConfusionPsychicSpecial501002510% chance to confuse the target.
CounterFightingPhysical—10020If hit by physical attack, returns double damage.
DetectFightingStatus——5Prevents moves from affecting the user this turn.
Drain PunchFightingPhysical7510010User recovers 50% of the damage dealt.
Dynamic PunchFightingPhysical100505100% chance to confuse the target.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
Expanding ForcePsychicSpecial8010010User on Psychic Terrain: 1.5x power, hits foes.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fake OutNormalPhysical4010010Hits first. First turn out only. 100% flinch chance.
FeintNormalPhysical3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Fire PunchFirePhysical751001510% chance to burn the target.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.
Focus BlastFightingSpecial12070510% chance to lower the target's Sp. Def by 1.
Focus PunchFightingPhysical15010020Fails if the user takes damage before it hits.
Force PalmFightingPhysical601001030% chance to paralyze the target.
Grass KnotGrassSpecial—10020More power the heavier the target.