Azelf

Azelf

Psychic

In SDL

11 pts11 ptsAvailableBack to the pool

Base stats

HP75
Atk125
Def70
SpA125
SpD70
Spe115
BST580

Abilities

Primary
Levitate
Secondary
—
Hidden
—

Doubles analysis

What this movepool and ability set qualify for under the Doubles on Gen 9 role checks used by league synergy and the roster builder.

Base 115 Speed: naturally fast attacker, no speed control needed.

Speed control

Trick Room
Thunder Wave

Tempo / support

Helping Hand

Disruption

Taunt
Encore

Pivoting

Pivot (U-turn/Volt Switch/Flip Turn)
U-turn

Screens

Screens
Reflect, Light Screen

Positioning

Ally Switch

Weather and terrain

Psychic Terrain abuser
Expanding Force

Moves — Gen 9

78 of 78 moves

Details
AcrobaticsFlyingPhysical5510015Power doubles if the user has no held item.
Ally SwitchPsychicStatus——15User and ally swap positions; using again can fail.
AssuranceDarkPhysical6010010Power doubles if target was damaged this turn.
Baton PassNormalStatus——40User switches, passing stat changes and more.
Calm MindPsychicStatus——20Raises the user's Sp. Atk and Sp. Def by 1.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
ConfusionPsychicSpecial501002510% chance to confuse the target.
Dazzling GleamFairySpecial8010010No additional effect. Hits adjacent foes.
DetectFightingStatus——5Prevents moves from affecting the user this turn.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Drain PunchFightingPhysical7510010User recovers 50% of the damage dealt.
Draining KissFairySpecial5010010User recovers 75% of the damage dealt.
EncoreNormalStatus—1005Target repeats its last move for its next 3 turns.
EndeavorNormalPhysical—1005Lowers the target's HP to the user's HP.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
Energy BallGrassSpecial901001010% chance to lower the target's Sp. Def by 1.
Expanding ForcePsychicSpecial8010010User on Psychic Terrain: 1.5x power, hits foes.
ExplosionNormalPhysical2501005Hits adjacent Pokemon. The user faints.
ExtrasensoryPsychicSpecial801002010% chance to make the target flinch.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fire BlastFireSpecial11085510% chance to burn the target.
Fire PunchFirePhysical751001510% chance to burn the target.
FlamethrowerFireSpecial901001510% chance to burn the target.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.
Future SightPsychicSpecial12010010Hits two turns after being used.