Zarude

Zarude

DarkGrass

Base stats

HP105
Atk120
Def105
SpA70
SpD95
Spe105
BST600

Abilities

Primary
Leaf Guard
Secondary
—
Hidden
—

Singles analysis

What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.

Base 105 Speed: fast pivot range (100+).

  • Wallbreaker: Atk or SpA clears the 120 bar (105 with a breaker ability).
  • Physical wall: HP 85+ with Def 100+.
  • Sweeper candidate: has setup and the Speed, a Speed boost, or the bulk to use it.

Pivoting

Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
U-turn

Recovery

Reliable recovery
Synthesis, Jungle Healing
Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Offensive setup
Swords Dance, Nasty Plot, Bulk Up

Priority

Grassy Glide (terrain-gated)
Grassy Glide

Anti-setup

Phazing (Whirlwind / Roar / Dragon Tail / Circle Throw)
Roar
Encore

Stallbreak / utility

Knock Off
Taunt
Substitute (near-universal)
Substitute

Moves — Gen 9

71 of 71 moves

Details
AcrobaticsFlyingPhysical5510015Power doubles if the user has no held item.
Aerial AceFlyingPhysical60—20This move does not check accuracy.
BindNormalPhysical158520Traps and damages the target for 4-5 turns.
BiteDarkPhysical601002530% chance to make the target flinch.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
Bulk UpFightingStatus——20Raises the user's Attack and Defense by 1.
Bullet SeedGrassPhysical2510030Hits 2-5 times in one turn.
Close CombatFightingPhysical1201005Lowers the user's Defense and Sp. Def by 1.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Drain PunchFightingPhysical7510010User recovers 50% of the damage dealt.
EncoreNormalStatus—1005Target repeats its last move for its next 3 turns.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
Energy BallGrassSpecial901001010% chance to lower the target's Sp. Def by 1.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.
Focus PunchFightingPhysical15010020Fails if the user takes damage before it hits.
Fury SwipesNormalPhysical188015Hits 2-5 times in one turn.
Giga DrainGrassSpecial7510010User recovers 50% of the damage dealt.
Giga ImpactNormalPhysical150905User cannot move next turn.
Grass KnotGrassSpecial—10020More power the heavier the target.
Grassy GlideGrassPhysical5510020User on Grassy Terrain: +1 priority.