Zebstrika

Zebstrika

Electric

Base stats

HP75
Atk100
Def63
SpA80
SpD63
Spe116
BST497

Abilities

Primary
Lightning Rod
Secondary
Motor Drive
Hidden
Sap Sipper

Singles analysis

What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.

Base 116 Speed: natural revenge killer (110+); fast pivot range (100+).

  • Sweeper candidate: has setup and the Speed, a Speed boost, or the bulk to use it.

Pivoting

Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
Volt Switch
Baton Pass

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Speed setup (Agility / Rock Polish / Autotomize)
Agility

Priority

Priority
Quick Attack

Status

Toxic
Paralysis (Thunder Wave / Glare / Nuzzle)
Thunder Wave
Status chance riders (minor)
Discharge

Anti-setup

Phazing (Whirlwind / Roar / Dragon Tail / Circle Throw)
Roar

Stallbreak / utility

Taunt
Substitute (near-universal)
Substitute

Screens

Screens (near-universal movepool)
Light Screen

Defense abilities

Defensive ability
Lightning Rod, Sap Sipper

Moves — National Dex

76 of 76 moves

Details
AgilityPsychicStatus——30Raises the user's Speed by 2.
Ally SwitchPsychicStatus——15User and ally swap positions; using again can fail.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
Baton PassNormalStatus——40User switches, passing stat changes and more.
Body SlamNormalPhysical851001530% chance to paralyze the target.
BounceFlyingPhysical85855Bounces turn 1. Hits turn 2. 30% paralyze.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
DischargeElectricSpecial801001530% chance to paralyze adjacent Pokemon.
Double KickFightingPhysical3010030Hits 2 times in one turn.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Eerie ImpulseElectricStatus—10015Lowers the target's Sp. Atk by 2.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
Electro BallElectricSpecial—10010More power the faster the user is than the target.
ElectrowebElectricSpecial559515100% chance to lower the foe(s) Speed by 1.
EndeavorNormalPhysical—1005Lowers the target's HP to the user's HP.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
FeintNormalPhysical3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Flame ChargeFirePhysical5010020100% chance to raise the user's Speed by 1.
FlashNormalStatus—10020Lowers the target's accuracy by 1.
FrustrationNormalPhysical—10020Max 102 power at minimum Happiness.