Zebstrika

Zebstrika

Electric

In SDL

2 pts2 ptsAvailableBack to the pool

Base stats

HP75
Atk100
Def63
SpA80
SpD63
Spe116
BST497

Abilities

Primary
Lightning Rod
Secondary
Motor Drive
Hidden
Sap Sipper

Doubles analysis

What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.

Base 116 Speed: naturally fast attacker, no speed control needed.

Speed control

Icy Wind / Electroweb
Electroweb
Thunder Wave

Tempo / support

Helping Hand

Disruption

Taunt

Pivoting

Pivot (U-turn/Volt Switch/Flip Turn)
Volt Switch

Screens

Screens
Light Screen

Positioning

Ally Switch

Moves — National Dex

76 of 76 moves

Details
AgilityPsychicStatus——30Raises the user's Speed by 2.
Ally SwitchPsychicStatus——15User and ally swap positions; using again can fail.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
Baton PassNormalStatus——40User switches, passing stat changes and more.
Body SlamNormalPhysical851001530% chance to paralyze the target.
BounceFlyingPhysical85855Bounces turn 1. Hits turn 2. 30% paralyze.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
DischargeElectricSpecial801001530% chance to paralyze adjacent Pokemon.
Double KickFightingPhysical3010030Hits 2 times in one turn.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Eerie ImpulseElectricStatus—10015Lowers the target's Sp. Atk by 2.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
Electro BallElectricSpecial—10010More power the faster the user is than the target.
ElectrowebElectricSpecial559515100% chance to lower the foe(s) Speed by 1.
EndeavorNormalPhysical—1005Lowers the target's HP to the user's HP.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
FeintNormalPhysical3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Flame ChargeFirePhysical5010020100% chance to raise the user's Speed by 1.
FlashNormalStatus—10020Lowers the target's accuracy by 1.
FrustrationNormalPhysical—10020Max 102 power at minimum Happiness.