Klinklang

Klinklang

Steel

In HPL - Battle Connoisseur

3 pts3 ptsAvailableBack to the pool

Base stats

HP60
Atk100
Def115
SpA70
SpD85
Spe90
BST520

Abilities

Primary
Plus
Secondary
Minus
Hidden
Clear Body

Doubles analysis

What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.

Base 90 Speed: Tailwind tier, doubled Speed clears 140.

Speed control

Trick Room
Thunder Wave

Pivoting

Pivot (U-turn/Volt Switch/Flip Turn)
Volt Switch

Positioning

Ally Switch

Weather and terrain

Electric Terrain abuser
Rising Voltage

Moves — National Dex

60 of 60 moves

Details
Ally SwitchPsychicStatus——15User and ally swap positions; using again can fail.
AssuranceDarkPhysical6010010Power doubles if target was damaged this turn.
AutotomizeSteelStatus——15Raises the user's Speed by 2; user loses 100 kg.
BindNormalPhysical158520Traps and damages the target for 4-5 turns.
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
DischargeElectricSpecial801001530% chance to paralyze adjacent Pokemon.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Flash CannonSteelSpecial801001010% chance to lower the target's Sp. Def by 1.
FrustrationNormalPhysical—10020Max 102 power at minimum Happiness.
Gear GrindSteelPhysical508515Hits 2 times in one turn.
Gear UpSteelStatus——20Raises Atk, Sp. Atk of allies with Plus/Minus by 1.
Giga ImpactNormalPhysical150905User cannot move next turn.
GravityPsychicStatus——55 turns: no Ground immunities, 1.67x accuracy.
Hidden Power WaterWaterSpecial6010015—
Hyper BeamNormalSpecial150905User cannot move next turn.
Iron DefenseSteelStatus——15Raises the user's Defense by 2.
Lock-OnNormalStatus——5User's next move will not miss the target.
Magic CoatPsychicStatus——15Bounces back certain non-damaging moves.
Magnet RiseElectricStatus——10For 5 turns, the user has immunity to Ground.
Magnetic FluxElectricStatus——20Raises Def, Sp. Def of allies with Plus/Minus by 1.