Dewgong

Dewgong

WaterIce

In SDL

1 pts1 ptsAvailableBack to the pool

Base stats

HP90
Atk70
Def80
SpA70
SpD95
Spe70
BST475

Abilities

Primary
Thick Fat
Secondary
Hydration
Hidden
Ice Body

Doubles analysis

What this movepool and ability set qualify for under the Doubles on Gen 9 role checks used by league synergy and the roster builder.

Base 70 Speed: mid-speed support, acts before slower bruisers without a speed plan.

Speed control

Icy Wind / Electroweb
Icy Wind

Tempo / support

Fake Out
Helping Hand

Disruption

Encore
Haze / Clear Smog
Haze

Pivoting

Pivot (U-turn/Volt Switch/Flip Turn)
Flip Turn

Weather and terrain

Rain abuser
Hydration
Snow abuser
Ice Body

Moves — Gen 9

66 of 66 moves

Details
Alluring VoiceFairySpecial8010010100% confuse target that had a stat rise this turn.
Aqua JetWaterPhysical4010020Usually goes first.
Aqua RingWaterStatus——20User recovers 1/16 max HP per turn.
Aqua TailWaterPhysical909010No additional effect.
Aurora BeamIceSpecial651002010% chance to lower the target's Attack by 1.
AvalancheIcePhysical6010010Power doubles if user is damaged by the target.
BelchPoisonSpecial1209010Cannot be selected until the user eats a Berry.
BlizzardIceSpecial11070510% chance to freeze foe(s). Can't miss in Snow.
Body SlamNormalPhysical851001530% chance to paralyze the target.
BrineWaterSpecial6510010Power doubles if the target's HP is 50% or less.
CharmFairyStatus—10020Lowers the target's Attack by 2.
Chilling WaterWaterSpecial5010020100% chance to lower the target's Attack by 1.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
DisableNormalStatus—10020For 4 turns, disables the target's last move used.
DiveWaterPhysical8010010Dives underwater turn 1, strikes turn 2.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Drill RunGroundPhysical809510High critical hit ratio.
EncoreNormalStatus—1005Target repeats its last move for its next 3 turns.
EndeavorNormalPhysical—1005Lowers the target's HP to the user's HP.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
EntrainmentNormalStatus—10015The target's Ability changes to match the user's.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fake OutNormalPhysical4010010Hits first. First turn out only. 100% flinch chance.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.
Flip TurnWaterPhysical6010020User switches out after damaging the target.