Darmanitan-Zen
FirePsychic
Base stats
HP105
Atk30
Def105
SpA140
SpD105
Spe55
BST540
Abilities
- Primary
- Zen Mode
- Secondary
- —
- Hidden
- —
Doubles analysis
What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.
Base 55 Speed: Trick Room tier (60 or under with real offense).
Disruption
- Taunt
- Encore
- Will-O-Wisp
- Sleep (Spore/Powder/etc.)
- Yawn
Pivoting
- Pivot (U-turn/Volt Switch/Flip Turn)
- U-turn
Weather and terrain
- Psychic Terrain abuser
- Expanding Force
Moves — National Dex
93 of 93 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Attract | Normal | Status | — | 100 | 15 | A target of the opposite gender gets infatuated. | |
| Belly Drum | Normal | Status | — | — | 10 | User loses 50% max HP. Maximizes Attack. | |
| Bite | Dark | Physical | 60 | 100 | 25 | 30% chance to make the target flinch. | |
| Body Press | Fighting | Physical | 80 | 100 | 10 | Uses user's Def stat as Atk in damage calculation. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Brick Break | Fighting | Physical | 75 | 100 | 15 | Destroys screens, unless the target is immune. | |
| Bulk Up | Fighting | Status | — | — | 20 | Raises the user's Attack and Defense by 1. | |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | 100% chance lower adjacent Pkmn Speed by 1. | |
| Burning Jealousy | Fire | Special | 70 | 100 | 5 | 100% burns a target that had a stat rise this turn. | |
| Confide | Normal | Status | — | — | 20 | Lowers the target's Sp. Atk by 1. | |
| Dig | Ground | Physical | 80 | 100 | 10 | Digs underground turn 1, strikes turn 2. | |
| Double Team | Normal | Status | — | — | 15 | Raises the user's evasiveness by 1. | |
| Earthquake | Ground | Physical | 100 | 100 | 10 | Hits adjacent Pokemon. Double damage on Dig. | |
| Ember | Fire | Special | 40 | 100 | 25 | 10% chance to burn the target. | |
| Encore | Normal | Status | — | 100 | 5 | Target repeats its last move for its next 3 turns. | |
| Endeavor | Normal | Physical | — | 100 | 5 | Lowers the target's HP to the user's HP. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Expanding Force | Psychic | Special | 80 | 100 | 10 | User on Psychic Terrain: 1.5x power, hits foes. | |
| Extrasensory | Psychic | Special | 80 | 100 | 20 | 10% chance to make the target flinch. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fire Blast | Fire | Special | 110 | 85 | 5 | 10% chance to burn the target. | |
| Fire Fang | Fire | Physical | 65 | 95 | 15 | 10% chance to burn. 10% chance to flinch. | |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | 10% chance to burn the target. | |
| Fire Spin | Fire | Special | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | |
| Flame Charge | Fire | Physical | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. |