Carbink
RockFairy
In SDL
Base stats
HP50
Atk50
Def150
SpA50
SpD150
Spe50
BST500
Abilities
- Primary
- Clear Body
- Secondary
- —
- Hidden
- Sturdy
Doubles analysis
What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.
Base 50 Speed: slow support, moves last for redirection and fits Trick Room teams.
Speed control
- Trick Room
Screens
- Screens
- Reflect, Light Screen
Positioning
- Ally Switch
Weather and terrain
- Misty Terrain abuser
- Misty Explosion
Moves — National Dex
79 of 79 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| After You | Normal | Status | — | — | 15 | The target makes its move right after the user. | |
| Ally Switch | Psychic | Status | — | — | 15 | User and ally swap positions; using again can fail. | |
| Ancient Power | Rock | Special | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | |
| Body Press | Fighting | Physical | 80 | 100 | 10 | Uses user's Def stat as Atk in damage calculation. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Calm Mind | Psychic | Status | — | — | 20 | Raises the user's Sp. Atk and Sp. Def by 1. | |
| Charm | Fairy | Status | — | 100 | 20 | Lowers the target's Attack by 2. | |
| Confide | Normal | Status | — | — | 20 | Lowers the target's Sp. Atk by 1. | |
| Covet | Normal | Physical | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
| Dazzling Gleam | Fairy | Special | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
| Double Team | Normal | Status | — | — | 15 | Raises the user's evasiveness by 1. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Earth Power | Ground | Special | 90 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Endeavor | Normal | Physical | — | 100 | 5 | Lowers the target's HP to the user's HP. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Explosion | Normal | Physical | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Flail | Normal | Physical | — | 100 | 15 | More power the less HP the user has left. | |
| Flash | Normal | Status | — | 100 | 20 | Lowers the target's accuracy by 1. | |
| Flash Cannon | Steel | Special | 80 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Frustration | Normal | Physical | — | 100 | 20 | Max 102 power at minimum Happiness. | |
| Giga Impact | Normal | Physical | 150 | 90 | 5 | User cannot move next turn. | |
| Gravity | Psychic | Status | — | — | 5 | 5 turns: no Ground immunities, 1.67x accuracy. | |
| Guard Split | Psychic | Status | — | — | 10 | Averages Defense and Sp. Def stats with target. | |
| Guard Swap | Psychic | Status | — | — | 10 | Swaps Defense and Sp. Def changes with target. |