Marowak

Marowak

Ground

In SDL

2 pts2 ptsAvailableBack to the pool

Base stats

HP60
Atk80
Def110
SpA50
SpD80
Spe45
BST425

Abilities

Primary
Rock Head
Secondary
Lightning Rod
Hidden
Battle Armor

Doubles analysis

What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.

Base 45 Speed: slow support, moves last for redirection and fits Trick Room teams.

Speed control

Icy Wind / Electroweb
Icy Wind

Moves — National Dex

104 of 104 moves

Details
Aerial AceFlyingPhysical60—20This move does not check accuracy.
Ancient PowerRockSpecial60100510% chance to raise all stats by 1 (not acc/eva).
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
Belly DrumNormalStatus——10User loses 50% max HP. Maximizes Attack.
BideNormalPhysical——10Waits 2 turns; deals double the damage taken.
BlizzardIceSpecial11070510% chance to freeze foe(s). Can't miss in Snow.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Bone ClubGroundPhysical65852010% chance to make the target flinch.
Bone RushGroundPhysical259010Hits 2-5 times in one turn.
BonemerangGroundPhysical509010Hits 2 times in one turn.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
Brutal SwingDarkPhysical6010020No additional effect. Hits adjacent Pokemon.
Bubble BeamWaterSpecial651002010% chance to lower the target's Speed by 1.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
CaptivateNormalStatus—10020Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Chip AwayNormalPhysical7010020Ignores the target's stat stage changes.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
CounterFightingPhysical—10020If hit by physical attack, returns double damage.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
DetectFightingStatus——5Prevents moves from affecting the user this turn.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
Double KickFightingPhysical3010030Hits 2 times in one turn.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Dynamic PunchFightingPhysical100505100% chance to confuse the target.