Snorunt
Ice
Base stats
HP50
Atk50
Def50
SpA50
SpD50
Spe50
BST300
Abilities
- Primary
- Inner Focus
- Secondary
- Ice Body
- Hidden
- Moody
Doubles analysis
What this movepool and ability set qualify for under the Doubles on Gen 9 role checks used by league synergy and the roster builder.
Base 50 Speed: slow support, moves last for redirection and fits Trick Room teams.
Speed control
- Icy Wind / Electroweb
- Icy Wind
Tempo / support
- Helping Hand
Screens
- Screens
- Light Screen
Weather and terrain
- Snow abuser
- Ice Body
Moves — Gen 9
43 of 43 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Astonish | Ghost | Physical | 30 | 100 | 15 | 30% chance to make the target flinch. | |
| Avalanche | Ice | Physical | 60 | 100 | 10 | Power doubles if user is damaged by the target. | |
| Bite | Dark | Physical | 60 | 100 | 25 | 30% chance to make the target flinch. | |
| Blizzard | Ice | Special | 110 | 70 | 5 | 10% chance to freeze foe(s). Can't miss in Snow. | |
| Block | Normal | Status | — | — | 5 | Prevents the target from switching out. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Chilling Water | Water | Special | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | |
| Crunch | Dark | Physical | 80 | 100 | 15 | 20% chance to lower the target's Defense by 1. | |
| Disable | Normal | Status | — | 100 | 20 | For 4 turns, disables the target's last move used. | |
| Double Team | Normal | Status | — | — | 15 | Raises the user's evasiveness by 1. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fake Tears | Dark | Status | — | 100 | 20 | Lowers the target's Sp. Def by 2. | |
| Frost Breath | Ice | Special | 60 | 90 | 10 | Always results in a critical hit. | |
| Headbutt | Normal | Physical | 70 | 100 | 15 | 30% chance to make the target flinch. | |
| Helping Hand | Normal | Status | — | — | 20 | One adjacent ally's move power is 1.5x this turn. | |
| Hex | Ghost | Special | 65 | 100 | 10 | Power doubles if the target has a status ailment. | |
| Ice Beam | Ice | Special | 90 | 100 | 10 | 10% chance to freeze the target. | |
| Ice Fang | Ice | Physical | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | |
| Ice Shard | Ice | Physical | 40 | 100 | 30 | Usually goes first. | |
| Ice Spinner | Ice | Physical | 80 | 100 | 15 | Ends the effects of terrain. | |
| Icicle Crash | Ice | Physical | 85 | 90 | 10 | 30% chance to make the target flinch. | |
| Icicle Spear | Ice | Physical | 25 | 100 | 30 | Hits 2-5 times in one turn. | |
| Icy Wind | Ice | Special | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
| Leer | Normal | Status | — | 100 | 30 | Lowers the foe(s) Defense by 1. |