Magneton

Magneton

ElectricSteel

In SDL

5 pts5 ptsAvailableBack to the pool

Base stats

HP50
Atk60
Def95
SpA120
SpD70
Spe70
BST465

Abilities

Primary
Magnet Pull
Secondary
Sturdy
Hidden
Analytic

Singles analysis

What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.

Base 70 Speed: Scarf-viable attacker (70 to 100).

  • Wallbreaker: Atk or SpA clears the 120 bar (105 with a breaker ability).

Pivoting

Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
Volt Switch
Teleport (slow pivot)
Teleport

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Defensive setup (Iron Defense / Curse)
Iron Defense, Curse

Status

Toxic
Paralysis (Thunder Wave / Glare / Nuzzle)
Thunder Wave
Status chance riders (minor)
Discharge

Stallbreak / utility

Substitute (near-universal)
Substitute

Screens

Screens (near-universal movepool)
Reflect, Light Screen

Moves — National Dex

78 of 78 moves

Details
BideNormalPhysical——10Waits 2 turns; deals double the damage taken.
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
Confuse RayGhostStatus—10010Confuses the target.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
DischargeElectricSpecial801001530% chance to paralyze adjacent Pokemon.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Eerie ImpulseElectricStatus—10015Lowers the target's Sp. Atk by 2.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
Electro BallElectricSpecial—10010More power the faster the user is than the target.
ElectrowebElectricSpecial559515100% chance to lower the foe(s) Speed by 1.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
ExplosionNormalPhysical2501005Hits adjacent Pokemon. The user faints.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
FlashNormalStatus—10020Lowers the target's accuracy by 1.
Flash CannonSteelSpecial801001010% chance to lower the target's Sp. Def by 1.
FrustrationNormalPhysical—10020Max 102 power at minimum Happiness.
Giga ImpactNormalPhysical150905User cannot move next turn.
GravityPsychicStatus——55 turns: no Ground immunities, 1.67x accuracy.
Gyro BallSteelPhysical—1005More power the slower the user than the target.
HeadbuttNormalPhysical701001530% chance to make the target flinch.
Heavy SlamSteelPhysical—10010More power the heavier the user than the target.
Helping HandNormalStatus——20One adjacent ally's move power is 1.5x this turn.