Magneton

Magneton

ElectricSteel

Base stats

HP50
Atk60
Def95
SpA120
SpD70
Spe70
BST465

Abilities

Primary
Magnet Pull
Secondary
Sturdy
Hidden
Analytic

Doubles analysis

What this movepool and ability set qualify for under the Doubles on Gen 9 role checks used by league synergy and the roster builder.

Base 70 Speed: Tailwind tier, doubled Speed clears 140.

Speed control

Icy Wind / Electroweb
Electroweb
Thunder Wave

Tempo / support

Helping Hand

Pivoting

Pivot (U-turn/Volt Switch/Flip Turn)
Volt Switch

Screens

Screens
Reflect, Light Screen

Moves — Gen 9

47 of 47 moves

Details
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
Confuse RayGhostStatus—10010Confuses the target.
DischargeElectricSpecial801001530% chance to paralyze adjacent Pokemon.
Eerie ImpulseElectricStatus—10015Lowers the target's Sp. Atk by 2.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
Electro BallElectricSpecial—10010More power the faster the user is than the target.
ElectrowebElectricSpecial559515100% chance to lower the foe(s) Speed by 1.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
ExplosionNormalPhysical2501005Hits adjacent Pokemon. The user faints.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Flash CannonSteelSpecial801001010% chance to lower the target's Sp. Def by 1.
GravityPsychicStatus——55 turns: no Ground immunities, 1.67x accuracy.
Gyro BallSteelPhysical—1005More power the slower the user than the target.
Heavy SlamSteelPhysical—10010More power the heavier the user than the target.
Helping HandNormalStatus——20One adjacent ally's move power is 1.5x this turn.
Hyper BeamNormalSpecial150905User cannot move next turn.
Iron DefenseSteelStatus——15Raises the user's Defense by 2.
Iron HeadSteelPhysical801001530% chance to make the target flinch.
Light ScreenPsychicStatus——30For 5 turns, special damage to allies is halved.
Lock-OnNormalStatus——5User's next move will not miss the target.
Magnet RiseElectricStatus——10For 5 turns, the user has immunity to Ground.
Metal SoundSteelStatus—8540Lowers the target's Sp. Def by 2.
ProtectNormalStatus——10Prevents moves from affecting the user this turn.
Rain DanceWaterStatus——5For 5 turns, heavy rain powers Water moves.