Zoroark

Zoroark

Dark

In HPL - Battle Connoisseur

7 pts7 ptsAvailableBack to the pool

Base stats

HP60
Atk105
Def60
SpA120
SpD60
Spe105
BST510

Abilities

Primary
Illusion
Secondary
—
Hidden
—

Doubles analysis

What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.

Base 105 Speed: naturally fast attacker, no speed control needed.

Tempo / support

Helping Hand

Disruption

Taunt
Encore
Snarl

Pivoting

Pivot (U-turn/Volt Switch/Flip Turn)
U-turn

Moves — National Dex

100 of 100 moves

Details
Aerial AceFlyingPhysical60—20This move does not check accuracy.
AgilityPsychicStatus——30Raises the user's Speed by 2.
AssuranceDarkPhysical6010010Power doubles if target was damaged this turn.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
Body SlamNormalPhysical851001530% chance to paralyze the target.
BounceFlyingPhysical85855Bounces turn 1. Hits turn 2. 30% paralyze.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
Burning JealousyFireSpecial701005100% burns a target that had a stat rise this turn.
Calm MindPsychicStatus——20Raises the user's Sp. Atk and Sp. Def by 1.
CaptivateNormalStatus—10020Lowers the foe(s) Sp. Atk by 2 if opposite gender.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
Confuse RayGhostStatus—10010Confuses the target.
CopycatNormalStatus——20Uses the last move used in the battle.
CounterFightingPhysical—10020If hit by physical attack, returns double damage.
CovetNormalPhysical6010025If the user has no item, it steals the target's.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
CutNormalPhysical509530No additional effect.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
DetectFightingStatus——5Prevents moves from affecting the user this turn.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
EmbargoDarkStatus—10015For 5 turns, the target's item has no effect.
EncoreNormalStatus—1005Target repeats its last move for its next 3 turns.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
ExtrasensoryPsychicSpecial801002010% chance to make the target flinch.