Obstagoon
DarkNormal
In SDL
Base stats
HP93
Atk90
Def101
SpA60
SpD81
Spe95
BST520
Abilities
- Primary
- Reckless
- Secondary
- Guts
- Hidden
- Defiant
Singles analysis
What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.
Base 95 Speed sits in the middle tier: neither a natural revenge killer nor a slow pivot.
- Physical wall: HP 85+ with Def 100+.
Pivoting
- Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
- Parting Shot
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Offensive setup
- Bulk Up
- Defensive setup (Iron Defense / Curse)
- Iron Defense
Status
- Paralysis (Thunder Wave / Glare / Nuzzle)
- Thunder Wave
Stallbreak / utility
- Knock Off
- Taunt
- Trick / Switcheroo
- Trick, Switcheroo
- Substitute (near-universal)
- Substitute
Offense abilities
- Offensive ability
- Guts
Moves — National Dex
84 of 84 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Assurance | Dark | Physical | 60 | 100 | 10 | Power doubles if target was damaged this turn. | |
| Attract | Normal | Status | — | 100 | 15 | A target of the opposite gender gets infatuated. | |
| Baby-Doll Eyes | Fairy | Status | — | 100 | 30 | Lowers the target's Attack by 1. | |
| Blizzard | Ice | Special | 110 | 70 | 5 | 10% chance to freeze foe(s). Can't miss in Snow. | |
| Body Press | Fighting | Physical | 80 | 100 | 10 | Uses user's Def stat as Atk in damage calculation. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Brick Break | Fighting | Physical | 75 | 100 | 15 | Destroys screens, unless the target is immune. | |
| Bulk Up | Fighting | Status | — | — | 20 | Raises the user's Attack and Defense by 1. | |
| Close Combat | Fighting | Physical | 120 | 100 | 5 | Lowers the user's Defense and Sp. Def by 1. | |
| Counter | Fighting | Physical | — | 100 | 20 | If hit by physical attack, returns double damage. | |
| Cross Chop | Fighting | Physical | 100 | 80 | 5 | High critical hit ratio. | |
| Cross Poison | Poison | Physical | 70 | 100 | 20 | High critical hit ratio. 10% chance to poison. | |
| Dig | Ground | Physical | 80 | 100 | 10 | Digs underground turn 1, strikes turn 2. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fake Tears | Dark | Status | — | 100 | 20 | Lowers the target's Sp. Def by 2. | |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | 10% chance to burn the target. | |
| Fling | Dark | Physical | — | 100 | 10 | Flings the user's item at the target. Power varies. | |
| Focus Energy | Normal | Status | — | — | 30 | Raises the user's critical hit ratio by 2. | |
| Fury Swipes | Normal | Physical | 18 | 80 | 15 | Hits 2-5 times in one turn. | |
| Giga Impact | Normal | Physical | 150 | 90 | 5 | User cannot move next turn. | |
| Grass Knot | Grass | Special | — | 100 | 20 | More power the heavier the target. | |
| Gunk Shot | Poison | Physical | 120 | 80 | 5 | 30% chance to poison the target. | |
| Headbutt | Normal | Physical | 70 | 100 | 15 | 30% chance to make the target flinch. |