Minccino
Normal
In HPL - Battle Connoisseur
Base stats
HP55
Atk50
Def40
SpA40
SpD40
Spe75
BST300
Abilities
- Primary
- Cute Charm
- Secondary
- Technician
- Hidden
- Skill Link
Singles analysis
What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.
Base 75 Speed sits in the middle tier: neither a natural revenge killer nor a slow pivot.
Hazard removal
- Hazard removal
- Tidy Up
Pivoting
- Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
- U-turn
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Offensive setup
- Calm Mind
Status
- Paralysis (Thunder Wave / Glare / Nuzzle)
- Thunder Wave
Anti-setup
- Encore
Stallbreak / utility
- Knock Off
- Substitute (near-universal)
- Substitute
Offense abilities
- Offensive ability
- Technician
Moves — Gen 9
52 of 52 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| After You | Normal | Status | — | — | 15 | The target makes its move right after the user. | |
| Alluring Voice | Fairy | Special | 80 | 100 | 10 | 100% confuse target that had a stat rise this turn. | |
| Aqua Tail | Water | Physical | 90 | 90 | 10 | No additional effect. | |
| Baby-Doll Eyes | Fairy | Status | — | 100 | 30 | Lowers the target's Attack by 1. | |
| Baton Pass | Normal | Status | — | — | 40 | User switches, passing stat changes and more. | |
| Bullet Seed | Grass | Physical | 25 | 100 | 30 | Hits 2-5 times in one turn. | |
| Calm Mind | Psychic | Status | — | — | 20 | Raises the user's Sp. Atk and Sp. Def by 1. | |
| Charm | Fairy | Status | — | 100 | 20 | Lowers the target's Attack by 2. | |
| Chilling Water | Water | Special | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | |
| Dazzling Gleam | Fairy | Special | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
| Dig | Ground | Physical | 80 | 100 | 10 | Digs underground turn 1, strikes turn 2. | |
| Echoed Voice | Normal | Special | 40 | 100 | 15 | Power increases when used on consecutive turns. | |
| Encore | Normal | Status | — | 100 | 5 | Target repeats its last move for its next 3 turns. | |
| Endeavor | Normal | Physical | — | 100 | 5 | Lowers the target's HP to the user's HP. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fake Tears | Dark | Status | — | 100 | 20 | Lowers the target's Sp. Def by 2. | |
| Flail | Normal | Physical | — | 100 | 15 | More power the less HP the user has left. | |
| Fling | Dark | Physical | — | 100 | 10 | Flings the user's item at the target. Power varies. | |
| Grass Knot | Grass | Special | — | 100 | 20 | More power the heavier the target. | |
| Gunk Shot | Poison | Physical | 120 | 80 | 5 | 30% chance to poison the target. | |
| Helping Hand | Normal | Status | — | — | 20 | One adjacent ally's move power is 1.5x this turn. | |
| Hyper Voice | Normal | Special | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | |
| Knock Off | Dark | Physical | 65 | 100 | 20 | 1.5x damage if foe holds an item. Removes item. | |
| Last Resort | Normal | Physical | 140 | 100 | 5 | Fails unless each known move has been used. |